
Many years have passed since the events of Heroes of Sokoban II. – [Author’s description]
Category Archives: Highly Recommended - Page 6
Heroes of Sokoban 3 (Jonah Ostroff)
Birds (Kitty Horrorshow)
四瞬機 -Shishunki- (Mintofwhite)

ジャンプとダッシュしかできない四角がゴールを探してうろつくゲーム – [Author’s description]
The Junkie (Vladeta Stojanovic)

The main reason why I decided to create this game prototype was to attempt to describe my experiences of living in the city centre of Dundee and often seeing drug addicts around my area. I tried to imagine how they would see the world around them in some sort of abstract and perhaps meaningless way.
In terms of visuals, I was inspired by the literary works of William Borroughs (mainly Naked Lunch and The Ticket That Exploded) – as he himself struggled with heroin addiction. Additionally, I was also influenced by the visual style of the NSK political art collective, drawing inspiration from their totalitarian, conformist and morbid symbolism. The Junkie game prototype is something like a poem represented through a series of ten different scenes – where each scene can be thought of as an interactive artwork (perhaps comparable to a painting). – [Author’s Description]
(This game is build using XNA, and may require installation of the XNA 4.0 Redistributable.)
Desert Hike Ex (Twinbeard Studios)

With only the backup Bitcoins you kept in your sock, you’re going to have to hike all the way back to San Francisco. – [Author’s Description]
Heroes of Sokoban (Jonah Ostroff)

Message Red warrior pushes blocks. ############# #...#.*.#.*.# #.F...*.**G.# #...#.*.#.*.# #############
Signal Mosaic (Morroque)

I originally made the alpha for this as a convoluted way of actually not doing a writing workshop assignment that required me to write poetry in a style I thought was bullshit. – [Author’s description]
inventor (Jack King-Spooner)

made in 48 hours – [Author’s description]
Symbol (lilith)

When I was around 8 I was fixated on experimenting with glitches in Ocarina of Time- all the beta screenshots and GeoCities pages showing images of debug menus and random crud that got left in the ROM furthered this idea I had that all these things were still there, but just outside reach. It extended beyond Ocarina of Time, though, and soon I started thinking about all the other games I played and what was hiding there, and even began making maps of imaginary “debug areas” that I invented for games like Bomberman 64 and Quest. At the peak of all this I was having dreams about similar themes, and one of my favorites was about some supposed “beta” version of Big Boo’s Mansion where it was just a big dead field with unfinished houses littering the grounds. I was looking for a book but this big round ghost-thing just kept following me. It didn’t really do anything beyond that- always just watching. The imagery of that dream has stuck with me and although I don’t remember a huge amount other than a few details and a general aesthetic, it’s been enough to inspire strange feelings about darkness. This game isn’t just based on that dream, but is instead a mixture of places and feelings that go well with the general idea in my mind. – [Author’s description]
Microdoctor (Jan Willem Nijman, Kitty Calis)

operation: inside job – [Author’s Description]


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