Category Archives: Highly Recommended - Page 6

Heroes of Sokoban 3 (Jonah Ostroff)

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Many years have passed since the events of Heroes of Sokoban II.[Author’s description]

[Play Online]

Birds (Kitty Horrorshow)

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mostly just about birds and how shitty people are[Author’s description]

[Play Online]

 

 

四瞬機 -Shishunki- (Mintofwhite)

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ジャンプとダッシュしかできない四角がゴールを探してうろつくゲーム[Author’s description]

[Download for Windows]

The Junkie (Vladeta Stojanovic)

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The main reason why I decided to create this game prototype was to attempt to describe my experiences of living in the city centre of Dundee and often seeing drug addicts around my area. I tried to imagine how they would see the world around them in some sort of abstract and perhaps meaningless way.

In terms of visuals, I was inspired by the literary works of William Borroughs (mainly Naked Lunch and The Ticket That Exploded) – as he himself struggled with heroin addiction. Additionally, I was also influenced by the visual style of the NSK political art collective, drawing inspiration from their totalitarian, conformist and morbid symbolism. The Junkie game prototype is something like a poem represented through a series of ten different scenes – where each scene can be thought of as an interactive artwork (perhaps comparable to a painting).[Author’s Description]

(This game is build using XNA, and may require installation of the XNA 4.0 Redistributable.)

[Download for Windows]

Desert Hike Ex (Twinbeard Studios)

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With only the backup Bitcoins you kept in your sock, you’re going to have to hike all the way back to San Francisco.[Author’s Description]

[Play online (Flash)]

Heroes of Sokoban (Jonah Ostroff)

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Message Red warrior pushes blocks.

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#...#.*.#.*.#
#.F...*.**G.#
#...#.*.#.*.#
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[Author’s Description]

[Play online (HTML5)]

Signal Mosaic (Morroque)

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I originally made the alpha for this as a convoluted way of actually not doing a writing workshop assignment that required me to write poetry in a style I thought was bullshit.[Author’s description]

[Play Online]

inventor (Jack King-Spooner)

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made in 48 hours[Author’s description]

[Play online (HTML5)]

Symbol (lilith)

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When I was around 8 I was fixated on experimenting with glitches in Ocarina of Time- all the beta screenshots and GeoCities pages showing images of debug menus and random crud that got left in the ROM furthered this idea I had that all these things were still there, but just outside reach. It extended beyond Ocarina of Time, though, and soon I started thinking about all the other games I played and what was hiding there, and even began making maps of imaginary “debug areas” that I invented for games like Bomberman 64 and Quest. At the peak of all this I was having dreams about similar themes, and one of my favorites was about some supposed “beta” version of Big Boo’s Mansion where it was just a big dead field with unfinished houses littering the grounds. I was looking for a book but this big round ghost-thing just kept following me. It didn’t really do anything beyond that- always just watching. The imagery of that dream has stuck with me and although I don’t remember a huge amount other than a few details and a general aesthetic, it’s been enough to inspire strange feelings about darkness. This game isn’t just based on that dream, but is instead a mixture of places and feelings that go well with the general idea in my mind. [Author’s description]

[Windows Download]
[Mac Download]
[Linux Download]

Microdoctor (Jan Willem Nijman, Kitty Calis)

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operation: inside job[Author’s Description]

[Download for Windows]