A cute platformer where you use the keyboard and mouse to play and bounce all over the place! – [Author’s description]
Monthly Archives: November 2012
Bouncy Cat (Nick Ploos van Amstel, Geertruida Visser)
Titan Flux Kapacity 2 (Jake Clover)
haha nono it’s not your eyes don’t worry it’s all the game – [Author’s comment]
A Man’s Quest (Drunk Devs)
The game takes about 16 minutes to complete, so it’s best played in one sitting. – [Author’s description]
(via indiegames.com)
[Download for Windows]
Snowl (BugBringer)
– This is a retrospective tiny bowling game.
– An evil white bear bowls a snowball.
– Rolldown penguins to earn score! – [Author’s description]
A Fortune in Gold! (John Candy)
Play as Grigori in his single minded and cruel revenge quest against the hereditary autocrat. Or is he just insatiably greedy for A FORTUNE IN GOLD? Be kind to people. Or not! Save often, eat honey, and cheese. Get married! There is fighting in this one.
Thanks a lot if you actually play this. – [Author’s Description]
This game may require installation of the RPGMaker 2003 RTP.
Kim’s Story (Kim Moss)
I used to think that Game Maker and its ilk would be close to the future of making videogames, the enabling package for one and all to create with. Then I sat my wife down in front of Twine and I realised that my world is a small world.
In recent times, I’ve come to realise that my world is the smallest of worlds and the world out there is bigger than I could have hoped for. There are more games and more stories than I had dreamed of ready to be made. – [Rob Fearon, owVideogames]
Andytown 1972 (Thanael)
It’s based on a story from the troubles in Northern Ireland I heard a few years back. It’s designed to help people think about and discuss the troubles from two different viewpoints. – [Author’s description]
bluelit (Berkley Staite)
“A Grow-like Twine game where you have a single scene and eight verbs that can be performed once in any order.” – [Author’s description]
Clone Man (Sorobaid)
Clone Man was subject of experiment in cloning. – [Author’s description]
Oh My Gorgons! (Alan Hazelden and Sarah Marshall)
Clarification: the idea is that you’re meant to close your eyes when your character has line of sight to a gorgon. – [Author’s description]
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