Monthly Archives: March 2013

Lisa “The First” (Dingaling)

lisa
i had to stop playing after a short while because it was making me feel queasy and disoriented, but i plan on writing a review anyway. that may sound negative but it’s actually an endorsement, i respect games that make me feel something[Comment on rpgmaker.net]

(via superlevel.de)

[Download for Windows]

Sunk Coast (Jonathan Whiting)

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You’re flat broke. Legends tell of priceless golden doubloons sunk two hundred fathoms deep. You promised not to do anything stupid, but then again your family need to eat. You strap your final cylinder to your back, adjust your regulator and dive into the water. [Author’s Description]

[Download for Windows]
[Download for Mac]
[Download for Linux]

SoundSelf Prototype (Robin Arnott, Evan Balster, Topher Sipes)

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You use your voice to explore a hypnotic world of sounds and visuals that feel like they are emerging directly from your body. Each tone will navigate you through strobing tunnels-of-light, impossible shapes, and into a meditative trance.[Author’s Description]

[Download for Windows]

Forest Story (Ed Key)

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This is actually one of a family of prototypes investigating this same idea of exploration, survival, expedition-planning and dying alone on a mountainside with a broken leg after eating the wrong plant whilst cornered by a bear. Clearly none of this would make sense in Proteus, but equally there’s more to explorating and figuring out a relationship with the natural world than just carefree wandering.[Author’s Description]

[Download for windows]

Swarm Racer (Lexaloffle)

swarmracer
Now available for Web[Author’s Description]

[Play online (Flash)]

Escape from Planet Doom (Yori Kvitchko, Dan Gopstein, Tarek El-Gaaly, Ming Jin)

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In the first week we placed heavy focus on many cool features which we would eventually remove based on concerns of project complexity and aesthetic conciseness. Among the features we decided to leave behind were positionally-relevant ship damage and openly navigable space arenas. We had hoped that damages incurred in space-view play would be passed on to the crew of the ship if they were located in a region of the craft which had been injured. The design of external play was also much larger-scale than what we would eventually decide to settle on. The majority of graphics in this revision were temporary placeholder images used to facilitate the testing of gameplay.[Author’s Postmortem]

[Play online (Flash)]

Ending (Aaron Steed)

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[…] there is currently no ending.[Author’s Description]

[Play online (Flash)]

Ice Beak (nitrome)

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Use your keyboard to move and shoot.[Author’s Description]

[Play online (Flash)]

Cart Life (Richard Hofmeier)

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Cart Life is a retail simulation for windows which showcases the lives of street vendors in a small city which is located in the western United States.[Author’s description]

[Download for Windows]

Chaotic (amidos2006)

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Survive the chaos and Destroy the hollow ones in chaos environment. [Author’s Description]

[Play online (Flash)]