
Dreams. . . – [Author’s description]

When I was around 8 I was fixated on experimenting with glitches in Ocarina of Time- all the beta screenshots and GeoCities pages showing images of debug menus and random crud that got left in the ROM furthered this idea I had that all these things were still there, but just outside reach. It extended beyond Ocarina of Time, though, and soon I started thinking about all the other games I played and what was hiding there, and even began making maps of imaginary “debug areas” that I invented for games like Bomberman 64 and Quest. At the peak of all this I was having dreams about similar themes, and one of my favorites was about some supposed “beta” version of Big Boo’s Mansion where it was just a big dead field with unfinished houses littering the grounds. I was looking for a book but this big round ghost-thing just kept following me. It didn’t really do anything beyond that- always just watching. The imagery of that dream has stuck with me and although I don’t remember a huge amount other than a few details and a general aesthetic, it’s been enough to inspire strange feelings about darkness. This game isn’t just based on that dream, but is instead a mixture of places and feelings that go well with the general idea in my mind. – [Author’s description]

note: parts of this game make use of sound effects. play with headphones for the optimal experience. – [Author’s description]

Slapdash and frankly unintelligible halloween anthology game. Made for a 9-day contest on saltworld.net. Use arrows + mouse. Music by Mogeyphonics. – [Author’s description]
(via Paul Hack)

If you’re confused on the bus level, you must survive the first 10 seconds, then get in the bus within the next 10 seconds. SHARKS – [Author’s description]
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Click the text to choose an action.
Press F for full screen mode.
Having trouble? Check the walkthrough!
https://dl.dropboxusercontent.com/u/72855875/Permanent/RimorD/RimorD_Walkthrough.txt – [Author’s description]
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