Zero Summer is a wordy western about choice, violence and emotions. Nearly two decades after monsters poured out of Corpus Christi and divided the United States between civilization and the New West, players assume the role of A MAN WITH NO NAME, a gunslinger with no memory or past. – [Description]
Author Archives: Porpentine - Page 33
Zero Summer (Gordon Levine)
Ectocomp 2012 (Carolyn VanEseltine, DCBSupafly, HulkHandsome, Wade Clarke, Marius Müller, Mel Stefaniuk)

Ectocomp, Interactive Fiction’s Official Hallowe’en Speed-IF, is a competition for Hallowe’en-themed works written in three hours on any platform… – [Comp description]
What Are Little Girls Made Of? by Carolyn VanEseltine
Beythilda the Night Witch by DCBSupafly
The Hunting Lodge by HulkHandsome
Ghosterington Night by Wade Clarke
Parasites by Marius Müller
The Evil Chicken Of Doom 3D by Mel Stefaniuk – [List of games]
Zaboodles (Kurt Waldowski and Daniel Firsht)

Jump around frantically dodging incoming zaboodles while utilizing various power-ups to stay alive and rack-up points! – [Author’s description]
Anamnesis, of Renascents and Monsters (Jose Ignacio Moreno Ferrer)

Anamnesis attempts to recreate a Pen and Paper role playing experience in a single player videogame.
Will You Ever Return? (jackspinoza)
As the world left him behind and he fell to Inferno he heard some sobs “Will you ever return? Will you ever return?” from his good girl. He was moving in a series of convulsive spasms, like someone with an epileptic fit, his face distorted and his eyes wild like a lassoed horse bracing his legs. But something kept pulling him on. And now he’s picking up the skulls and making the circle in Inferno so that he might revisit Jenny on that holiest of nights Halloween. – [Author’s description]
(via rockpapershotgun)
Mainichi (Mattie Brice)

This is an experiment in sharing a personal experience through game mechanics. It helps communicate daily occurances that happen in my life as a mixed transgender woman. It also explores the difficulty in expressing these feelings in words. As well, it stands as a commentary of how we currently use game design for broad strokes of universal experiences instead of the hyper-personal, and often excludes minority voices. – [Author’s description]
Atticus and Boy Electronic (Bloomengine)

A person once said this:
“But there can be no dramatic irony in videogames, because dramatic irony depends on a knowledge differential between spectator and protagonist — yet in a videogame the player is both spectator and protagonist at once.”
This is an experiment to see if it could be done. It cheats a little because there are two protagonists. – [Author’s description]
Mothhead (Massive Black)

Mothhead is an interactive art demo built in Unity by San Francisco-based industry art studio Massive Black. Explore the beautifully dark and whimsical underground grotto as a moth, meet a new friend, and find your other physical half. – [Author’s description]
[Windows Download]
[Mac Download]
(via rockpapershotgun)



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