
WASD – movement
Left Mouse Button – action
Right Mouse Button – cancel action – [Author’s description]

WASD – movement
Left Mouse Button – action
Right Mouse Button – cancel action – [Author’s description]
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gnv '-'-.\_ `-.

there are three endings!… multiple PAThs… you will neED to play it at lEAst 3 TIMES if you wanT to know the WHOLE STORY! – [Author’s description]

You took too much [DRUG] and missed the shuttle launch. Or maybe you’re too early? It’s really hard to tell. Maybe you shouldn’t have taken all of that [DRUG].
Meander about the valley with [WASD]
Observe the perfect harmony of the world with [MOUSE]
Contemplate the meaning of existence with [ENTER] – [Author’s description]

Among the twenty squares on the game board, five are generally decorated with a rosette and it seems that those squares are important in the course of the game. The tablet shows that those squares brought good luck, to place a pawn on them gave an advantage. If a pawn did not stop on a rosette, a penalty had to be paid. The scribe has described the fate of each pawn in a poetical way, the wins and the losses corresponding to the same efforts required to win enough food, drink and love. – [Description]

Traditionial Indonesian game pieces are shells versus pebbles or stones, with the board grid inscribed in sand or volcanic ash.
The game features an unusual method of capture which is “possibly unique” and “not known to exist in any other recorded board game”. – [Description]

Method of play: Two people sit facing each other over a board, and the board is divided into twelve paths, with two ends, and an area called the “water” in the middle. Twelve game pieces are used, which according to the ancient rules are six white and six black. There are also two “fish” pieces, which are placed in the water. The throwing of the dice is done with a jade. The two players take turns to throw the dice and move their pieces. When a piece has been moved to a certain place it is stood up on end, and called an “owl (梟or驍) “. Thereupon it can enter the water and eat a fish, which is also called “pulling a fish”. Every time a player pulls a fish he gets two tokens, and if he pulls two fish in a row he gets three tokens [for the second fish]. If a player has already pulled two fish but does not win it is called double-pulling a pair of fish. When one player wins six tokens the game is won. – [Description]

It’s a CYBERPUNK HACKING GAME with COMPLICATED RESOURCE MANAGEMENT and LONG-TERM DECISIONS.
Some explanation if you’re finding it too confusing:
– Arrow keys move, moving towards an enemy attacks it.
– You pick up resources from tiles by using DATA SIPHON, which are the smiley faces you collect.
– Siphoning floor tiles gives credits or energy, which are spent to activate programs.
– Siphoning wall tiles gives programs or points.
– The red number on a wall is how many enemies will appear when you siphon it.
– Mouse-over walls/programs to see what they do.
– Click programs (on the right sidebar) to activate them. – [Author’s description]
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