86856527 (Michael Brough)

86856527

It’s a CYBERPUNK HACKING GAME with COMPLICATED RESOURCE MANAGEMENT and LONG-TERM DECISIONS.

Some explanation if you’re finding it too confusing:
– Arrow keys move, moving towards an enemy attacks it.
– You pick up resources from tiles by using DATA SIPHON, which are the smiley faces you collect.
– Siphoning floor tiles gives credits or energy, which are spent to activate programs.
– Siphoning wall tiles gives programs or points.
– The red number on a wall is how many enemies will appear when you siphon it.
– Mouse-over walls/programs to see what they do.
– Click programs (on the right sidebar) to activate them.[Author’s description]

[Windows Download]
[Mac Download]

21 Comments.

  1. I’m totally working on a more balanced version of this which will be cool and better but you can still enjoy this one if you like!

  2. IM SO BAD AT THIS

  3. Love this but it’s kicking my ass πŸ™‚

  4. I’ve had to forcibly ban myself from this game in order to get any work done at all. πŸ™

    • Michael Brough

      Sorry =[
      Think what it’s like when the work you’re trying to do is to make this game better, I can’t escape it!!

  5. Is there a hope for a Linux-native release in the future?

  6. ummm this is kinda difficult to understand πŸ™

  7. I’m kind of astonished by how much I was compelled by this, given that the very things capitalized in the description tend to leave me cold and/or intimidated. I was expecting my brain to be crushed and bored within seconds, but this felt instantly playful and sensible to me. I don’t know how you managed it, but nice work! : )

  8. Thanks for making this, really like it. I’m going to watch out for updates.

  9. enjoyed this πŸ™‚

  10. On Windows XP, I got an “msvcp100.dll missing” error – and needed to install
    – Microsoft Visual C++ 2010 Redistributable Package
    and
    – Microsoft .NET Framework 4
    to fix it.

    Oh, and BTW: fun game – thank You, Michael!

  11. What do .CALM and .DEBUG do?

  12. Hey great game! Very cool risk vs. reward structure.