It’s a CYBERPUNK HACKING GAME with COMPLICATED RESOURCE MANAGEMENT and LONG-TERM DECISIONS.
Some explanation if you’re finding it too confusing:
– Arrow keys move, moving towards an enemy attacks it.
– You pick up resources from tiles by using DATA SIPHON, which are the smiley faces you collect.
– Siphoning floor tiles gives credits or energy, which are spent to activate programs.
– Siphoning wall tiles gives programs or points.
– The red number on a wall is how many enemies will appear when you siphon it.
– Mouse-over walls/programs to see what they do.
– Click programs (on the right sidebar) to activate them. – [Author’s description]
I’m totally working on a more balanced version of this which will be cool and better but you can still enjoy this one if you like!
THIS IS REALLY GOOD
I agree! Good game, keep up the good work, Michael! π
IM SO BAD AT THIS
I BEAT IT!!!
Love this but it’s kicking my ass π
I’ve had to forcibly ban myself from this game in order to get any work done at all. π
Sorry =[
Think what it’s like when the work you’re trying to do is to make this game better, I can’t escape it!!
Is there a hope for a Linux-native release in the future?
pretty unlikely, linux is horrible to use.
ummm this is kinda difficult to understand π
I’m kind of astonished by how much I was compelled by this, given that the very things capitalized in the description tend to leave me cold and/or intimidated. I was expecting my brain to be crushed and bored within seconds, but this felt instantly playful and sensible to me. I don’t know how you managed it, but nice work! : )
Thanks for making this, really like it. I’m going to watch out for updates.
enjoyed this π
On Windows XP, I got an “msvcp100.dll missing” error – and needed to install
– Microsoft Visual C++ 2010 Redistributable Package
and
– Microsoft .NET Framework 4
to fix it.
Oh, and BTW: fun game – thank You, Michael!
What do .CALM and .DEBUG do?
I can’t figure out .CALM, but .DEBUG will kill any monster that’s overlapping a wall tile.
Or overlapping another monster.
Normally a new monster appears every 1-12 turns. If you use .CALM, this process halts, so for the rest of the zone you’ll only see new monsters if you siphon walls.
Thank you!
Hey great game! Very cool risk vs. reward structure.