Mondrianism (Jezzamon)

A zen puzzle game, inspired by the works of Piet Mondrian.[Author’s description]

[Play online (Flash)]


  1. This is great. Really satisfying.

    (Be warned: it’s probably worth glancing at the instructions first. But if you would like the challenge of figuring out the ruleset on your own, know that there’s no feedback for an improper move. It simply won’t take place.)

    • enjoyed getting a feel for the rules (your comment may have been what provoked me to try out the game)

      still not sure exactly what they are, though, going to go look at the rules now…ah, interesting, I only correctly guessed for red. intuition’s a funny thing eh

  2. What the heck? When did we get those stars? 😮

  3. Very, very clever game. The rules confused me at first, but were quickly learned through play. Gets a bit too much for my brain later on.

    Lots of Mondrian-inspired games in this LD, but this is one of the best I’ve played.

  4. They weren’t kidding about the infinite mode being unsolvable sometimes. I haven’t even solved one of those levels.

    Maybe the algorithm for generating them randomly could be improved. For example, a level is definitely impossible if the number of blocks is even for each color, or odd for each color, so levels with that property should be avoided.

    • Another helpful fact: if the parities of the colors are not all the same, then the “odd one out” is the color that will be active if you beat the level. For example, if there are three reds, ten blues, and six yellows, then once you beat the level your active piece should be red. You can use this to help narrow down whether or not a level is solvable.

      But really, I think the random levels should be generated “backwards”: invisibly, the game should start with an empty board and make a series of backwards moves until it’s got a bunch of color blocks, and then set the player loose to try to solve it. This guarantees that there is always a solution, although it might be difficult to find.