ParaParaParanoid (Team ParaParaParanoid)

You play as Veronica, a girl who is trying to confront her past while dealing with her demons. She must collect all her memories and avoid the demons, so she can find herself.[Author’s Description]

[Download for Windows]


  1. It took me AGES to notice this, but the background music appears to be a remix of sorts to Black Sabbath’s Paranoid!

    This might be the nicest implementation I’ve ever seen of this mechanic (which is a mechanic I normally dislike a lot).

  2. Hey Terry, it’d be super cool if you could list what the game is in. I can’t be the only one who’s curious.

    I mean, if it’s not obviously Flash or Unity or something immediately identifiable.

  3. The game use a C# version of the SFML API.
    I’m an indie developer and I use the same library (C++ version). πŸ™‚

    • Ah, interesting! I’ve seen SFML and been curious about it, but this might be the first game I’ve seen that actually uses it.

  4. I really like SFML. It’s a fast (OpenGL accelerated), easy to use, full of features and object-oriented library. πŸ™‚

  5. So fun! And made by a fellow South American! Apparently, the game checks how many times you died. If the number is high enough, it just waits until you finish the level to deliver the BAD ENDING. I made it only to the 7th level, glad to have lasted past the introduction of the time-slowing tiles. I’ll give it a few more plays.

  6. Really cool and challenging. Not the first game in which you have to ‘escape’ yourself, but definitely one of the better ones. πŸ˜€
    Times normal levels:
    Time Hell Levels:
    I couldn’t do Hell level 3. x_X

  7. this is really really cool. I like the presentation a lot, and the quick stun on your landing gives the platforming a really unique feel. excellent.