Polyfurcation (Jeremy Penner)


Important note: You must have exactly the same number of green circles as there are goal blocks to win the level. If you have extra, the level will not end, and you’ll probably have to restart. [Author’s Description]

[Play online (Flash)]

3 Comments.

  1. Such a treat to see a new kind of puzzle game. I’m putting this down after failing to work my way through the “sofa” level, but I plan to come back to it later.

  2. There’s a bit more discussion on the Glorious Trainwrecks page about it.

    I’m very, very interested in all feedback; I haven’t playtested this with anyone but myself yet, and I already know how to beat all of the levels.

  3. z to undo, please
    I would like to see more cleanly high-concept levels – a couple of them felt a bit fiddly – the one with the plus-shaped island and the two bits in the south-west/north-east (time bomb) I could figure out the idea behind quite quickly, but got tired trying to actually do it correctly. Maybe there’s another trick to it that I overlooked, or maybe not.

    Some of the other ones I half-understood, I had a feel for splitris, but still don’t really understand the final move to solve it.

    “Someone Left The Sofa-Making Machine On” I couldn’t immediately solve that again, even though I know the idea.

    “Go forth” is a fiddly/intuitive puzzle, but one that is easier/more enjoyable than many of the ones in the earlier world

    haven’t figured out target practice.

    Do each of the current levels have ideas behind them? If not, might be worth trying to write a sentence or two why each should be interesting to play.