Seven Hours Pass (Loren Schmidt)

Unfortunately I can’t describe the game in detail without saying things which should remain unsaid. – [Author’s description]

[Web]

4 Comments.

  1. Is the game supposed to be an infinite loop?

  2. I loved this! I especially liked how the interactive fiction style works in its favor, the stark, detail-absent descriptions allow the game to loop seamlessly, keeping out of sight anything that would break the sense of time cycling over (i.e. whatever happened to the corpse).

    However, I wonder how this could be implemented in a visual? (not sure if that’s the word) game. You’d probably need some kind of camera trick or obscuring things with doors so things happen out of view, may