Escape From The Fishing Community Island (Nenad)

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There is no readme or ingame instructions yet so please read below to avoid initial confusion:

Title screen:
Customize your character before starting. Select weapons for left and right hand and assign 10 available points to weapon stats. You can also change game difficulty and the island size here.

Objective
Search the village until you find: boat fuel, boat keys and your spouse (listed lower right). Then locate the boat on the coast and escape.

Controls:
WASD or arrows – move
LEFT MOUSE – trigger left hand weapon, hold on furniture to search
RIGHT MOUSE – trigger right hand weapon
MIDDLE MOUSE on villager – detach/attach villager
P – pause
M – toggle music
ESC – exit game and return to title screen

Weapon operation:
Harpoon
Press button – launch harpoon
Press button again – retract harpoon
Number on a harpooned fish represents hitpoints. If you retract the harpoon before hitpoints are depleted, the fish will flee unharmed

Net
Press and hold button – throw net
Press button again – collect net
Fish bigger than a net circle it touches will tear that net circle. That part of the net will be broken until repaired.

Hooks
Press and hold button – throw hooks
Press button again – collect hooks
Number on a fish that bitten a hook tells you how many more hooks it needs to bite until you can reel to kill it.
[Author’s Description]

[Play online (HTML5)]

9 Comments.

  1. the idea of having to escape a starvation simulator/farmville clone with guns blazing is oddly appealing

  2. How many kinds of awesome were there? ’Cause this is all of them.

  3. Those are some vicious fish. Why are they swimming around on land? I’m gonna just assume this is a prequel to Waterworld and the polar ice caps have begun melting.

  4. Who is Nenad Jalsovec? I can’t find any contact info on this dev. Their site, https://www.16×16.org/, hasn’t been updated with this game. I found a Facebook profile by Googling the name, but that isn’t that active either.

    The latest post on the site is an interview in which Nenad references a commercial game in the works so I would think I could find the name credited somewhere, but can’t find a thing. GAH!