Nice one! Though, yes, there is something awkward about this.
I noticed the story makes this thing, I’ve seen it a lot in Hellboy comics, where it makes such an effort to explain the bad guy’s actions, that you kinda end up feeling the good guy’s a douche for killing them and ruining their plans.
I thought the story, gameplay, and music were all great. I find it pathetic when people complain that you make the villain’s story sympathetic. It just adds even more depth. Just because you want nothing but a power fantasy fulfillment doesn’t mean that’s the same for everybody else!
Wow dude, I don’t know if I deserve a “pathetic,” but yes, I kinda see your point. It’s good to have villains with goals and dreams and hopes to make the world better, as real villains surely are. So I’ll explain a little better.
What seems sorta weird here is that the main character simply walks around murdering innocent researchers and the game says nothing about this, and keeps portraying him as the good guy saving her daughter.
Saving her from people who, as it turns out, didn’t seem to want to hurt her in any way. Saving her from people who were probably giving her shelter, protection and food. Saving her by killing people who could’ve probably been talked into allowing HIM to live in the facility with her. Saving her with a plan that involves releasing thousands of mutants around her, who only by chance didn’t end up killing her.
So yes, my complaint shouldn’t’ve been that the villains are too good, but that the hero’s too evil and the game doesn’t seem to realise it. Which is the opposite of asking for a power fantasy, really. And the game is pretty great, I wouldn’t say otherwise.
Those are my thoughts exactly. Throughout most of the game, I expected something subversive to happen by the end, and while the “bad guys” turned out to have noble aspirations of healing the world with research, there really was nothing else to the story, resulting in a noticeably disappointing anticlimax.
You’re right, I was a little harsh. I see what you mean. It might’ve been better if you started cooperating with the scientists at the end, sort of like the ending of Metal Slug 2 where you join with the bad guys to fight the aliens. There has to be a better way to end it than that, though.
The entire setup is what throws it all off, since the scientists snatch up your daughter and take off, you don’t know they’re potentially benevolent. But it seems without that there isn’t a game at all.
🙂 True that. Mind you, the researchers do sound like nice people with good intentions even during the introduction. Which makes their kidnapping Lilly, their not inviting you to the facilities and their shooting you, all the more out of character. Like the typical thing that obviously happens because the author needs conflict, but doesn’t fit what this or that character would actually do.
Maybe the researcher’s “for the greater good” line was meant to mean the girl would have to be killed eventually during research, but it doesn’t seem right. Even there, the researchers COULD act all friendly and later pretend Lilly’s death was an accident. I don’t know, I’m speculating as if they’re real people now, and that’s not good when judging fictional characters.
I don’t think it’s a bad thing asking for understandable motivations from fictional characters.
I did enjoy the game, but I had the same issue. You know I would’ve liked it better if (1) the one guy didn’t shoot you at the beginning, and then (2) they really played it up that these guys weren’t really bad. But this father character sort of flipped out at panicked, and in the process of saving his daughter really became the villain and sort of doomed the world. If the game just acknowledged this aspect of the story I would’ve appreciated it.
Doesn’t quite manage a “highly recommended” from me, but I thought this was very cool.
Nice one! Though, yes, there is something awkward about this.
I noticed the story makes this thing, I’ve seen it a lot in Hellboy comics, where it makes such an effort to explain the bad guy’s actions, that you kinda end up feeling the good guy’s a douche for killing them and ruining their plans.
I thought the story, gameplay, and music were all great. I find it pathetic when people complain that you make the villain’s story sympathetic. It just adds even more depth. Just because you want nothing but a power fantasy fulfillment doesn’t mean that’s the same for everybody else!
Wow dude, I don’t know if I deserve a “pathetic,” but yes, I kinda see your point. It’s good to have villains with goals and dreams and hopes to make the world better, as real villains surely are. So I’ll explain a little better.
What seems sorta weird here is that the main character simply walks around murdering innocent researchers and the game says nothing about this, and keeps portraying him as the good guy saving her daughter.
Saving her from people who, as it turns out, didn’t seem to want to hurt her in any way. Saving her from people who were probably giving her shelter, protection and food. Saving her by killing people who could’ve probably been talked into allowing HIM to live in the facility with her. Saving her with a plan that involves releasing thousands of mutants around her, who only by chance didn’t end up killing her.
So yes, my complaint shouldn’t’ve been that the villains are too good, but that the hero’s too evil and the game doesn’t seem to realise it. Which is the opposite of asking for a power fantasy, really. And the game is pretty great, I wouldn’t say otherwise.
Those are my thoughts exactly. Throughout most of the game, I expected something subversive to happen by the end, and while the “bad guys” turned out to have noble aspirations of healing the world with research, there really was nothing else to the story, resulting in a noticeably disappointing anticlimax.
You’re right, I was a little harsh. I see what you mean. It might’ve been better if you started cooperating with the scientists at the end, sort of like the ending of Metal Slug 2 where you join with the bad guys to fight the aliens. There has to be a better way to end it than that, though.
The entire setup is what throws it all off, since the scientists snatch up your daughter and take off, you don’t know they’re potentially benevolent. But it seems without that there isn’t a game at all.
🙂 True that. Mind you, the researchers do sound like nice people with good intentions even during the introduction. Which makes their kidnapping Lilly, their not inviting you to the facilities and their shooting you, all the more out of character. Like the typical thing that obviously happens because the author needs conflict, but doesn’t fit what this or that character would actually do.
Maybe the researcher’s “for the greater good” line was meant to mean the girl would have to be killed eventually during research, but it doesn’t seem right. Even there, the researchers COULD act all friendly and later pretend Lilly’s death was an accident. I don’t know, I’m speculating as if they’re real people now, and that’s not good when judging fictional characters.
I don’t think it’s a bad thing asking for understandable motivations from fictional characters.
I did enjoy the game, but I had the same issue. You know I would’ve liked it better if (1) the one guy didn’t shoot you at the beginning, and then (2) they really played it up that these guys weren’t really bad. But this father character sort of flipped out at panicked, and in the process of saving his daughter really became the villain and sort of doomed the world. If the game just acknowledged this aspect of the story I would’ve appreciated it.
very cute