If you’re talking about the section with the large cloud of blinking danger spots, I believe the deal there is that it’s safe as long as you aren’t moving when the cloud activates.
I like this game a ton.
But I don’t think I understand why there’s both a timer and a life-count. Could you even possibly run out of lives before running out of time? (I’d like to play a version with the timer absent completely. The timer pretty much just makes it so success is predicated on having already learned the more complex patterns, making it ultimately unfeasible to take your time, observe each pattern, and then cautiously proceed.)
I really liked this, although it reached a point where it got hard enough I felt discouraged from continuing. I got to a cloud with three points which it was always activating at least one on a seemingly random pattern, and couldn’t figure out the trick to get past it; meanwhile, the time limit meant that I couldn’t sit there and treat it like a puzzle because by the time I got there I would only have a handful of seconds before the game cut me off and have to repeat the by-now-less-interesting early bits. Maybe I’ll try again later…
I liked how the early bits felt like a meta-commentary on games (i.e. how many platformers are really just spotting the “clear” moment in a pattern) and I liked how the later bits then left this behind and started developing their own, puzzle-y feel.
Yeah, pretty sure I spent longer writing this comment than playing the game. 😳
This is really hard! I can’t get past the wizard/gargoyle bit. Very cool, though.
If you’re talking about the section with the large cloud of blinking danger spots, I believe the deal there is that it’s safe as long as you aren’t moving when the cloud activates.
I like this game a ton.
But I don’t think I understand why there’s both a timer and a life-count. Could you even possibly run out of lives before running out of time? (I’d like to play a version with the timer absent completely. The timer pretty much just makes it so success is predicated on having already learned the more complex patterns, making it ultimately unfeasible to take your time, observe each pattern, and then cautiously proceed.)
This is brilliant. Why aren’t there more fixed-configuration games?
I really felt like I was playing one of those old Japanese arcade games (before video games, you see them sometimes on GC-CX); it is glorious. 😀
This is way more intense than it needs to be.
I really liked this, although it reached a point where it got hard enough I felt discouraged from continuing. I got to a cloud with three points which it was always activating at least one on a seemingly random pattern, and couldn’t figure out the trick to get past it; meanwhile, the time limit meant that I couldn’t sit there and treat it like a puzzle because by the time I got there I would only have a handful of seconds before the game cut me off and have to repeat the by-now-less-interesting early bits. Maybe I’ll try again later…
I liked how the early bits felt like a meta-commentary on games (i.e. how many platformers are really just spotting the “clear” moment in a pattern) and I liked how the later bits then left this behind and started developing their own, puzzle-y feel.
Yeah, pretty sure I spent longer writing this comment than playing the game. 😳