Almost Goodbye is an experiment in minimalist procedural content generation for interactive narratives. It does not try to generate a whole story or plot points from scratch, but instead asks what is the minimum amount of procedural generation that can be added to a hand-authored story to produce something both computationally interesting but still narratively sound. – [Author’s statement]
Almost Goodbye (Aaron Reed)
Posted by Porpentine
on May 14, 2012

I really like the structure of this game. Bittersweet.