Anyone who’s ever been in love must listen If you could see her through my eyes, then play this game, and then stop thinking games can’t make you cry. If they were thinking that, of course.
π Bravo! A game that keeps the gameplay framed in an emotional context, works to an emotional moment, but through it all, doesn’t take it’s self too seriously. Very interesting gameplay, many times I found myself forgetting that that girl I was trying to save was also trying to kill me!
@David – Hilarious video.. At first I was like π then i was like π―
I didn’t like this game. I think it would have would have worked perfectly without all the text over the levels, which in my opinion hurts the most interesting point of the game, the emotional significance of the player’s actions.
The first and last screens are probably the most egregious examples, they really need no explanation, and along with the very easy puzzles the whole thing feels super patronizing (I think a bit of frustration would have worked pretty well in this context).
This is not to say the game is devoid of interest, but for an ’emotional’ game it feels, outside of verbally hammering its main point repeteadly, quite cold and empty to me π
A friend imed me this a few days ago, and I found it really charming. Definitely worth checking out. π
Anyone who’s ever been in love must listen If you could see her through my eyes, then play this game, and then stop thinking games can’t make you cry. If they were thinking that, of course.
Not a zombie fan, but am a fan of cool games like this. Great use of minimalism. Cute.
π Bravo! A game that keeps the gameplay framed in an emotional context, works to an emotional moment, but through it all, doesn’t take it’s self too seriously. Very interesting gameplay, many times I found myself forgetting that that girl I was trying to save was also trying to kill me!
@David – Hilarious video.. At first I was like π then i was like π―
I didn’t like this game. I think it would have would have worked perfectly without all the text over the levels, which in my opinion hurts the most interesting point of the game, the emotional significance of the player’s actions.
The first and last screens are probably the most egregious examples, they really need no explanation, and along with the very easy puzzles the whole thing feels super patronizing (I think a bit of frustration would have worked pretty well in this context).
This is not to say the game is devoid of interest, but for an ’emotional’ game it feels, outside of verbally hammering its main point repeteadly, quite cold and empty to me π