Fugitive (John Thyer)


In hot pursuit of the eponymous fugitive, your character lands on an unknown planet and journeys deep beneath its surface. You start off as a walking war machine, but after an explosive accident your suit begins to malfunction… – [Author’s description]

[Download for Windows]


  1. Ooh, I really like the inverse player ability curve here. Some very nice pacing.

    Getting a bit frustrated at the boss which

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    • Finished! I liked the quiet mood of the ending. πŸ™‚

      I ragequit before discovering there’s an invisible checkpoint halfway through the penultimate boss’ pattern, so it wasn’t as bad as I thought it would be. But there’s still no need for unskippable 15 second cutscenes before each attempt! πŸ˜›

  2. I got to the end. I (I hope this is spoilered)

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    • OK, what is the spoiler tag? I tried “spoiler”, to no avail.

      • It’s spoiler but in square brackets like BBCode, not the angled HTML ones. (I edited your original comment to preserve spoiler intentions.)

    • Ouch, that’s harsh!

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      Hope you enjoyed it πŸ˜€ !

  3. Incredibly happy to have my game show up on my favorite video game site, especially out-of-nowhere months after the fact. I’m still putting together my ludography website, but until then you can find the rest of my work on my OneGame page.