In hot pursuit of the eponymous fugitive, your character lands on an unknown planet and journeys deep beneath its surface. You start off as a walking war machine, but after an explosive accident your suit begins to malfunction… – [Author’s description]
Ooh, I really like the inverse player ability curve here. Some very nice pacing.
Getting a bit frustrated at the boss which
Finished! I liked the quiet mood of the ending. π
I ragequit before discovering there’s an invisible checkpoint halfway through the penultimate boss’ pattern, so it wasn’t as bad as I thought it would be. But there’s still no need for unskippable 15 second cutscenes before each attempt! π
I got to the end. I (I hope this is spoilered)
OK, what is the spoiler tag? I tried “spoiler”, to no avail.
It’s spoiler but in square brackets like BBCode, not the angled HTML ones. (I edited your original comment to preserve spoiler intentions.)
Ouch, that’s harsh!
Hope you enjoyed it π !
Incredibly happy to have my game show up on my favorite video game site, especially out-of-nowhere months after the fact. I’m still putting together my ludography website, but until then you can find the rest of my work on my OneGame page.