very cool architecture and cool sounds. the second part ran very slow on my computer which is normally not slow, even on lower settings, and i couldn’t tell if that was intentional or not.
The part with the black and white boxes? I went through it twice, and it may be that the frame rate in that room starts at an extremely low playable frame-rate, and it increases at some point.
Then again, looking at the floor in the room at certain point chugged it down pretty hard, so it may some errors there.
Yeah, I think it’s something about the collision physics on the falling body. Everything seemed to run okay after it stopped moving unless I bumped into it.
this looks really cool, anxiously awaiting playing it
very cool architecture and cool sounds. the second part ran very slow on my computer which is normally not slow, even on lower settings, and i couldn’t tell if that was intentional or not.
The part with the black and white boxes? I went through it twice, and it may be that the frame rate in that room starts at an extremely low playable frame-rate, and it increases at some point.
Then again, looking at the floor in the room at certain point chugged it down pretty hard, so it may some errors there.
Yeah, I think it’s something about the collision physics on the falling body. Everything seemed to run okay after it stopped moving unless I bumped into it.
yup it’s a shame, that second part was unplayable for me while recording with fraps.
Nice experience, great sound. Would have been interested to see more parts.