Is there no end to trigger? I got to the part — after the double-moving-platforms bit — at which you’re newly allowed to go downward, but a jump in each direction from that lower platform leads to death before even reaching the (newly positioned) bottom of the screen. Am I missing something? (It sure looked like a dead end up above.)
Hmm… I kinda like it. I have never really liked platformers hiding information from the player, but this one used the idea well (white areas). It also helped fix the idea, by keeping the camera sill when in the air
Fun, but rapidly became incredibly annoying.
Is there no end to trigger? I got to the part — after the double-moving-platforms bit — at which you’re newly allowed to go downward, but a jump in each direction from that lower platform leads to death before even reaching the (newly positioned) bottom of the screen. Am I missing something? (It sure looked like a dead end up above.)
That is the last area according to the developer: https://twitter.com/realnoyb/status/326175086228959233
Thanks!
A fun thing to do is turn around at that point (before jumping down) and trying to beat the game backwards!
Hmm… I kinda like it. I have never really liked platformers hiding information from the player, but this one used the idea well (white areas). It also helped fix the idea, by keeping the camera sill when in the air
I had to rely on chance to avoid obstacles. So player’s agency is not as precise as I’d like it to be.