Full Moon Rising (DrunkDevs)

fullmoon
Watch us get really drunk, and then design our newest creation. Full Moon Rising.[Author’s twitter]

[Download for Windows]

11 Comments.

  1. I really enjoyed this, simple yet tight controls and an engaging ‘rescue the princess’ spin in the story 🙂 Also that boss fight is nice, I liked the latter half and how it made me patient with attacks

  2. Seems they just keep putting less and less time into their games since A Man’s Quest. Also seems they think a ridiculous premise can compensate for tedious gameplay. Come on guys, you’re capable of much better.

    • I appreciate your candor. I agree with you that the platforming part of Full Moon Rising is very thin, and it was a design decision we struggled with.

      This is the first time that we have worked on a game together, and we decided to do a short simple game. This way we have time to get used to working with each other, figure out tech, and just generally iron out our process. From concept to release, it was about one month.

      I’m glad you feel we can do better, and I feel the same. We will be getting together again in a week or so to talk about our next project. I hope something a bit bigger and more substantive.

      Thank you for your feedback.

    • Like Joshua said, We very much appreciate your critique (helps us to be better developers). It was a fun little learning experience for all of us :grin:. I would love to hear what you thought about the games second half and big finale. Thanks again.

      -Gavin

      • I uh…wasn’t sure about the twist at the end. But I guess I haven’t seen a climax that explosive since Megaton Punch.

  3. DRUNK CODING IS A SIN

    Every time I bite something, I get an internal error. Every time the antagonist says something, I get an internal error f o r e a c h l e t t e r. This is horrible.

    • I’m sorry that you are experiencing these issues, and I believe that you are the first person to report this. If you can provide specifics, we’ll do our best to address your issue.

  4. I am also getting two kinds of errors: something about too many sounds at once, with a limit of 256. This happens when using the “special attack” on two enemies at once it seems.
    Then I get “Internal Error” for each letter of the H. *and* apparently for some sound he makes once things go interactive with him, making this sequence utterly unplayable. I’m running WinXP SP3.

  5. I for one enjoyed the heck out of this game, the ending had me in stitches. Cheers for the laughs, guys!

  6. This is really good! The challenge escalation and checkpointing felt really well measeured. Some classic Ninja Gaiden edge to the overall game feel, with a great boss fight (and some proper joyful nonsense) to cap things off. The backtracking also brought some fond memories of Don’t Look Back : ) (though something could’ve been done to make the second part as tricky to play as the first)

  7. I really want to play this game but, I don’t know why when I start the game, the first screen (the screen that shows things about title and your twitter and facebook) does not disappear, the game is running behind the first screen. Maybe it’s my computer’s problem, but I don’t know how to fix it. Do you know how to deal with it ;_;