Box Cooperation (Zabobinozaur)

Screen Shot 2013-04-08 at 19.06.29
Make the yellow block touch the green one.[Author’s description]

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9 Comments.

  1. I’m actually surprised how fresh this concept is with two blocks (instead of the usual 1). What’s really amazing is that I don’t think it’s possible to get stuck (I didn’t need to reset no matter how silly I got with my moves).

    Contrary to normally having just 1 block to control where you get stuck pretty much all the time. It makes it a very different kind of puzzle game.

    • There’re definitely some non reversible states. For instance, both boxes could be in disconnected areas πŸ˜› I’m not sure what restrictions you could make to guarantee reversibility.

      but maybe in the levels he’s made this is the case, at least.

      • Yeah, I can see how that would happen. It’s funny though; if you kept the number of ‘rooms’ less than the number of ‘boxes’ I wonder if there’d be some way to simply generate such things rather than make them manually.

        Probably wouldn’t play well. πŸ˜›

  2. stephen WOULD post this…

    my kingdom for an undo button!

  3. mm, I enjoyed this for what it was but it left me wanting a more satisfying challenge. the last level especially was a bit easy. wonder if there’s anything interesting that 3+ blocks could do that 2 can’t.

  4. Tricky! Fun. The wonders that simple mechanics can achieve sometimes.