I’m actually surprised how fresh this concept is with two blocks (instead of the usual 1). What’s really amazing is that I don’t think it’s possible to get stuck (I didn’t need to reset no matter how silly I got with my moves).
Contrary to normally having just 1 block to control where you get stuck pretty much all the time. It makes it a very different kind of puzzle game.
There’re definitely some non reversible states. For instance, both boxes could be in disconnected areas π I’m not sure what restrictions you could make to guarantee reversibility.
but maybe in the levels he’s made this is the case, at least.
Yeah, I can see how that would happen. It’s funny though; if you kept the number of ‘rooms’ less than the number of ‘boxes’ I wonder if there’d be some way to simply generate such things rather than make them manually.
mm, I enjoyed this for what it was but it left me wanting a more satisfying challenge. the last level especially was a bit easy. wonder if there’s anything interesting that 3+ blocks could do that 2 can’t.
I suspect nothing startlingly new. william soleaux had one game like this (well, you were a regular move however you want avatar, IIRC, and the other blocks could be pushed about and did the slidey thing they do here). it was pretty-hard though, though, started with lots of pieces and got harder. might be worth looking for it if you want to see what a hard version of this would be like.
I’m actually surprised how fresh this concept is with two blocks (instead of the usual 1). What’s really amazing is that I don’t think it’s possible to get stuck (I didn’t need to reset no matter how silly I got with my moves).
Contrary to normally having just 1 block to control where you get stuck pretty much all the time. It makes it a very different kind of puzzle game.
There’re definitely some non reversible states. For instance, both boxes could be in disconnected areas π I’m not sure what restrictions you could make to guarantee reversibility.
but maybe in the levels he’s made this is the case, at least.
Yeah, I can see how that would happen. It’s funny though; if you kept the number of ‘rooms’ less than the number of ‘boxes’ I wonder if there’d be some way to simply generate such things rather than make them manually.
Probably wouldn’t play well. π
stephen WOULD post this…
my kingdom for an undo button!
mm, I enjoyed this for what it was but it left me wanting a more satisfying challenge. the last level especially was a bit easy. wonder if there’s anything interesting that 3+ blocks could do that 2 can’t.
I suspect nothing startlingly new. william soleaux had one game like this (well, you were a regular move however you want avatar, IIRC, and the other blocks could be pushed about and did the slidey thing they do here). it was pretty-hard though, though, started with lots of pieces and got harder. might be worth looking for it if you want to see what a hard version of this would be like.
https://www.soleau.com/games/juxto.html looks like the sort of game, similar mechanism. might be worth looking at.
I prefer the neko puzzle direction, though π
Another game with a similar conceit: https://bonuslevel.org/games/game_blockoban_4.html
Tricky! Fun. The wonders that simple mechanics can achieve sometimes.