-Boss rush gameplay. All enemies are powerful one-time encounters.
-No grinding for items or experience. Each of the four powerful bosses unlocks a new level and items are freely replenished. – [Author’s description]
The Grumpy Knight and the Crisis in Helena’s Kingdom (Fomar0153, Indra, Scinaya)
Posted by Noyb
on March 10, 2013
How is it once the game gets going? I spent a lot of time wandering around before posting Reaper instead of this one. I um, didn’t give it much of a chance. 😳
A bit rough, but I liked it enough to finish it with the normal ending, mainly for the structural elements I picked out in the above description. The game does overwhelm the player at first: looong intro, and a castle full of optional monsters and party members with the gatekeeper shunting you onto the critical path.