Originally created in November of 2010; ViViD is a short, mind-bending platformer that follows the plight of Burt; a troubled man who partakes in a program asking him to test an experimental vision drug. – [Author’s description]
ViViD (The Layabouts)
Posted by Noyb
on February 22, 2013
Feels like most of the challenge comes from the physics and level design rather than the interface screw?
Except for time distortion, that one is a pain.
I enjoyed this, though level 9 felt like a little much to me (but I did like the nice, simple payoff directly after). And when the arrows start switching direction on a timer that aspect felt like maybe more of a nuisance than a meaningful additional challenge?
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
I like the story setup and the gameplay concept. But the effects quickly became too much for me when combined with the super-precision jumping.
My brain is shitting itself to death in a mix of frustration, confusion, and insanity. THIS IS A GOOD THING. SOMEHOW.
I really loved this, days 7 and 8 had me laughing at how obnoxious the game was being.
This got updated recently: https://wearethelayabouts.com/content/games/vivid
thanks for letting us know 🙂