Oh My Gorgons! (Alan Hazelden and Sarah Marshall)

Clarification: the idea is that you’re meant to close your eyes when your character has line of sight to a gorgon. [Author’s description]

[Play online (Flash)]


  1. nice! the first couple of levels though i wasn’t sure what counted as a gorgon and closed my eyes every time i saw an enemy

    • I did the same thing, closing my eyes for all of the enemies, and I was enjoying myself at that point but found myself wishing 1) you could hold down two arrow keys to hug a wall and automatically make it around a corner, and/or 2) there were sounds indicating each step and when bumping into a wall.

      I should admit, however, that once the real Gorgons appeared I had trouble getting past what felt like imprecise line-of-sight implementation (especially when near a wall’s corner) and so I just rushed through to the end to see the rest without bothering to play along.

      And so it strikes me: unlike with Asphyx’s hold-your-breath honor system, there doesn’t seem to be any reason for the game itself here to enforce its Gorgon/blindness rule. It would work perfectly well to hold a key to black out the screen or, even better, (and this I saw suggested by Zaratustra on Twitter, so credit where it’s due) occlude the screen with a shield image, as though it were being raised up over your eyes.

      In any case, this is a great idea, is really enjoyable as-is, and totally should be developed further.

  2. Very playful concept. I find myself restarting the levels whenever I see the gorgons not because I have to but because I want to.