Milford the Ghosts is a shoot ’em up about a ghost named Milford who can shoot himself as a projectile at randomly generated enemies whilst leveling up and taking on spooky bosses. The game was developed in Stencyl as part of the Stencyl Jam 2012 competition. – [Author’s description]
Milford the Ghosts (Colorvade)
Posted by Aquin
on July 31, 2012
This is so cool.
This is really rad.
I so dig this.
Wow, it’s so joyfully fun! I guess the main contributor to that is the huge pool of enemy types, each with their own unique movement/firing patterns, each absurdly rendered as a cute ordinary object. It makes the whole game a series of little surprises. (“Carrots track your vertical movement?” “What do mailboxes do?”)
One’s own projectiles being ghosts of the player character (itself already a cartoon ghost) also helps. There’s something joyous about shooting yourself forward at faster and faster rates that I assume couldn’t be evoked by ordinary pixel-bullets.
(I’ve only gotten up to the boss fight pictured above. Will try again later.)