Bob turns clockwise. The apple is a hat. – [In game text]
(via OwVideogames)
oh wow, this looks gorgeous!
The carefully achieved perspective is beautiful until level 8, where it made me really difficult to visualize the exact location of a trunk.
That said, it’s always a nice thing when a 3D game uses Escherian spaces to build simple puzzles in a visually stunning world.
The narrator is funny.
Does it actually use the staircases/escher stuff to do anything that couldn’t be easily achieved without? I played/skipped through the first 5 or so levels and didn’t see anything – looked mainly like graphical fluff.
no
No, it actually doesn’t.
But it certainly affects gameplay if puzzles become harder because I can’t really see where things are and how to get to them.
“… uses Escherian spaces [as places in which] to build simple puzzles …”
This was a fun little game. Wish it were longer and got more challenging!
oh wow, this looks gorgeous!
The carefully achieved perspective is beautiful until level 8, where it made me really difficult to visualize the exact location of a trunk.
That said, it’s always a nice thing when a 3D game uses Escherian spaces to build simple puzzles in a visually stunning world.
The narrator is funny.
Does it actually use the staircases/escher stuff to do anything that couldn’t be easily achieved without? I played/skipped through the first 5 or so levels and didn’t see anything – looked mainly like graphical fluff.
no
No, it actually doesn’t.
But it certainly affects gameplay if puzzles become harder because I can’t really see where things are and how to get to them.
“… uses Escherian spaces [as places in which] to build simple puzzles …”
This was a fun little game. Wish it were longer and got more challenging!