
400 years (Scriptwelder)

A calamity is coming and you embark on a journey to stop it. You only have 400 years.
This is an experimental game about the passage of time. Don’t expect swift action. Slow down and think, just don’t wait too long… – [Author's Description]
AND THE ROBOT HORSE YOU RODE IN ON (anna anthropy)

i’ll be honest: i made this whole game just so i could write a scene where a girl licks water off the foot of another girl while buried to her neck in the desert. – [Author's description]
Linear Gear (Sophie Houlden)

“tl;dr: Leaper and “secret game” might be the last games I make as a full time indie, swift*stitch is free, Rose&Time is updated, Lottie is ?
for those specifically wandering about linear gear? shelved. really am sorry but I started it to get away from stress, but it’s taking time
story is about 2/3 mapped out, environments are super rough right now, and some camera bits are arse. but you can see what I was going for.
if you want it, this is as far as I’ve got with linear gear: – [Author's Tweets]
SWIFT☆STITCH (Sophie Houlden)
“… as many people pointed out to me on twitter, sales, awards etc aren’t what is most important, what is important is working on a game you love and having fun doing that. In this sense, the game is a success. I love the game, I love how it turned out, I had a brilliant time working on it” – [Author's Postmortem]
Inner Vision (Sunil)

My goal is for every one of my games to have a central, or unifying, theme. – [Author's description]
Dark-o-Phobia (left4paranoid)
CJR (nitram_cero)

Muchos checkpoints – [Author's description]
Starwhal: Just the Tip (Breakfall)

Eventually we came to the idea of dueling narwhals in space, wrapped in an old 80′s look. – [Author's description]
Father Jonah Saves the Day (onehandclap)

It uses the bonus theme for January (‘portcullis’) and it’s a tribute to Stephen Crow’s magnificent ZX Spectrum game Wizard’s Lair. – [Author's description]


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