Stowaway (Tanya Short)

stowaway

[Play Online]

Royal Game of Ur (Sumer)

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Among the twenty squares on the game board, five are generally decorated with a rosette and it seems that those squares are important in the course of the game. The tablet shows that those squares brought good luck, to place a pawn on them gave an advantage. If a pawn did not stop on a rosette, a penalty had to be paid. The scribe has described the fate of each pawn in a poetical way, the wins and the losses corresponding to the same efforts required to win enough food, drink and love. - [Description]

[Play Online]

Permainan (Indonesia)

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Traditionial Indonesian game pieces are shells versus pebbles or stones, with the board grid inscribed in sand or volcanic ash.

The game features an unusual method of capture which is “possibly unique” and “not known to exist in any other recorded board game”.[Description]

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Liubo (Wu Cao)

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Method of play: Two people sit facing each other over a board, and the board is divided into twelve paths, with two ends, and an area called the “water” in the middle. Twelve game pieces are used, which according to the ancient rules are six white and six black. There are also two “fish” pieces, which are placed in the water. The throwing of the dice is done with a jade. The two players take turns to throw the dice and move their pieces. When a piece has been moved to a certain place it is stood up on end, and called an “owl (梟or驍) “. Thereupon it can enter the water and eat a fish, which is also called “pulling a fish”. Every time a player pulls a fish he gets two tokens, and if he pulls two fish in a row he gets three tokens [for the second fish]. If a player has already pulled two fish but does not win it is called double-pulling a pair of fish. When one player wins six tokens the game is won.[Description]

[Painstakingly Reconstruct Rules]

Lisa “The First” (Dingaling)

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i had to stop playing after a short while because it was making me feel queasy and disoriented, but i plan on writing a review anyway. that may sound negative but it’s actually an endorsement, i respect games that make me feel something[Comment on rpgmaker.net]

(via superlevel.de)

[Download for Windows]

Sunk Coast (Jonathan Whiting)

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You’re flat broke. Legends tell of priceless golden doubloons sunk two hundred fathoms deep. You promised not to do anything stupid, but then again your family need to eat. You strap your final cylinder to your back, adjust your regulator and dive into the water. [Author's Description]

[Download for Windows]
[Download for Mac]
[Download for Linux]

SoundSelf Prototype (Robin Arnott, Evan Balster, Topher Sipes)

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You use your voice to explore a hypnotic world of sounds and visuals that feel like they are emerging directly from your body. Each tone will navigate you through strobing tunnels-of-light, impossible shapes, and into a meditative trance.[Author's Description]

[Download for Windows]

Forest Story (Ed Key)

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This is actually one of a family of prototypes investigating this same idea of exploration, survival, expedition-planning and dying alone on a mountainside with a broken leg after eating the wrong plant whilst cornered by a bear. Clearly none of this would make sense in Proteus, but equally there’s more to explorating and figuring out a relationship with the natural world than just carefree wandering.[Author's Description]

[Download for windows]

Swarm Racer (Lexaloffle)

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Now available for Web[Author's Description]

[Play online (Flash)]

Escape from Planet Doom (Yori Kvitchko, Dan Gopstein, Tarek El-Gaaly, Ming Jin)

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In the first week we placed heavy focus on many cool features which we would eventually remove based on concerns of project complexity and aesthetic conciseness. Among the features we decided to leave behind were positionally-relevant ship damage and openly navigable space arenas. We had hoped that damages incurred in space-view play would be passed on to the crew of the ship if they were located in a region of the craft which had been injured. The design of external play was also much larger-scale than what we would eventually decide to settle on. The majority of graphics in this revision were temporary placeholder images used to facilitate the testing of gameplay.[Author's Postmortem]

[Play online (Flash)]