
It’s about a simulated date, I guess…… – [Author's description]
Category Archives: Highly Recommended - Page 17
Dining Table (Leon Arnott)
There Ought To Be A Word (Jeremy Penner)

I’ve been trying to make something on this subject for a while, so thanks to madamluna for providing an opportunity to frame it in a way that made sense to me. – [Author's description]
PUNKSNOTDEAD (Zak Ayles)

WALKING DOWN THE STREET
I GET PUNCHED
YOU’RE WALKING DOWN THE STREET
YOU GET PUNCHED – [Author's description]
2x0ng (David O’Toole)

Defend the System: use the arrow keys (or numpad) to move your guy, and press spacebar to throw the colored ball. – [Author's description]
[Download for Linux]
[Download for Linux (Wine)]
[Download for Mac]
The River (Courtney Stanton)
%%%%
%%%%-(
_%%%%%_/ \ ' /
_%%%%%%%% - (_) -
_%%%%%%%\ \% / , \
%%%%%%%%%\\ \_
%%%%%% \ \\
) /\_/
/(___. \
'----' (
/ )
---....____/ (_____ __ _ ___ ___ __ _ _ _____ _ _ ___
/ )---...___ =-= = -_= -=_= _-=_-_ -=- =-_
,' ( ```--.._= -_= -_= _-=- -_= _=-
,-' ) ``--._=-_ =-=_-= _-= _
'-._ '-..___( ``-._=_-=_- =_-=
``---....__) `-._-=_-_=-
)|)| `-._=-_
gnv '-'-.\_ `-.
SoundSelf Prototype (Robin Arnott, Evan Balster, Topher Sipes)

You use your voice to explore a hypnotic world of sounds and visuals that feel like they are emerging directly from your body. Each tone will navigate you through strobing tunnels-of-light, impossible shapes, and into a meditative trance. – [Author's Description]
Swarm Racer (Lexaloffle)

Now available for Web – [Author's Description]
Ending (Aaron Steed)

[...] there is currently no ending. – [Author's Description]
Totally Tiny Arcade (Joe Lesko)

I spent a full year working on it, but it never really found an audience. I still think it’s pretty cool, so I updated it and am releasing it as freeware so that more people will have a chance to play it. – [Author's description]
86856527 (Michael Brough)

It’s a CYBERPUNK HACKING GAME with COMPLICATED RESOURCE MANAGEMENT and LONG-TERM DECISIONS.
Some explanation if you’re finding it too confusing:
– Arrow keys move, moving towards an enemy attacks it.
– You pick up resources from tiles by using DATA SIPHON, which are the smiley faces you collect.
– Siphoning floor tiles gives credits or energy, which are spent to activate programs.
– Siphoning wall tiles gives programs or points.
– The red number on a wall is how many enemies will appear when you siphon it.
- Mouse-over walls/programs to see what they do.
– Click programs (on the right sidebar) to activate them. – [Author's description]

Recent Comments