
coding a game, it requires more effort to break a loop than to allow it to cycle indefinitely. the concept of an inescapable cycle isn’t just a good fit for videogames, it’s a concept they have an innate understanding of. – [Blogpost by Anna Anthropy]
Category Archives: Games - Page 207
Anestesia (Pedro Paiva)
Rambo: Last Blood (Peter Javidpour)

Finally got around to updating the game I originally submitted for Molyjam 2012. It’s a Rambo game inspired by the Peter Molydeux tweet: – [Author's description]
(via indiegames.com)
noitcelfeR (Wix Games)

You are lost in a world of invisible blocks, but these blocks cast a reflection. – [Author's description]
Ludum Dare 23 Keynote (Chevy Ray)

Hello and welcome everyone to Ludum Dare 23, celebrating our 10th year of the event! – [PoV's blog post]
Imictio (Justin Malone)

Help Rin and Mal escape certain death as they flee the darkness creeping over their worlds! – [Author's description]
Achievement Unlocked 3 (jmtb02)

Does reading this text earn you an achievement? Well, no, but 400 achievements await you in this latest installment in the AU franchise. – [Author's description]
i saw her standing there (KrangGames)

…but then she was a zombie. – [Author's description]
Bread Duck (Kyle Rodgers)

When an important medical operation went wrong, an ordinary duck was left with the torso of a loaf of bread. – [Author's description]
Infectonator 2 (Toge)

Have you ever dream of creating a zombie apocalypse? – [Author's description]
Plantory (DigitalWorks)

A Zelda game where you make a path using water. – [Author's description]
Notes – Shift to run (eg. past that first carrot), Z to suck up and pour water on plants.

Recent Comments