
As you may have seen in video teaser in previous post, game combines arcade with logic – [Author's description]
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As you may have seen in video teaser in previous post, game combines arcade with logic – [Author's description]

The Pac-Man provides a challenging arcade-adventure experience filled with contrived and uncontrived surprises around every corner. – [Author's description]

Our hero just wants to check out his ladyfriend. – [Author's description]

A Snake Puzzle game inspired by Snayke (http://snayke.net). – [Author's description]

A mysterious cavern…
Filled with goblets…
Valuable goblets…
Wonderful goblets…
Retrieve the goblets…
Don’t get eaten…
Don’t get bludgeoned…
Don’t get tired…
Don’t get caught…
Collect the goblets… - [Author's description]

What is a game? Professor M. Mouse of Texas, America claims that the word game denotes "the historical process by which the term game has been characterised and understood".
Easy for you to say, Professor!!
Those of us with a more down-home approach to codifying the various aspects of a nebulous and unbearable human condition prefer to go by a simpler definition, thus.
A game is some combination of the following indivisable elements:
- skeleton
- red key
- score thing
- magic door
If you see something that looks like a videogame but isn't, you should notify the Police. – [from HarmonyZone.org]
(This is a guest post by Derek Yu.)

MADHOUSE is rough around the edges and not particularly well-balanced, but has the kind of charm that I love to see in indie games… to the point where even the imbalances feel “right” at times (or at least really funny). There’s also quite a bit of unique detail in the characters, weapons, and environments, which keeps it feeling fresh match after match. I’ll be honest, though, the best way to play is the way we played it: with the Special Edition, with Paul there giggling to himself, and on a projector with a bunch of other nerds watching and cheering. – [Derek's TIGSource Post]
(This is a guest post by Derek Yu.)

Cho Ren Sha 68k is a fast-paced vertical shoot ‘em up that was originally made for the Japanese home computer called Sharp X68000. Certain enemies release three power-ups in a spinning triangle. Skilled players can fly in the middle and collect them all. – [TIGdb Description]
(This is a guest post by Derek Yu.)

I loved this game so much that I even made a walkthrough for it, with screenshots of every level, before and after the carnage. – [Derek's TIGSource post]
(This is a guest post by Derek Yu.)

I’m totally new to game development, and this is my first try at making a game, so I hope people don’t mind indulging me with this. It’s a homage both to Archer Maclean and to the rubber shuriken which was supposed to be in my ‘Last Ninja 2′ box, but wasn’t. – [Author's Description, in a 2007 TIGSource forum post]
(This is a guest post by Derek Yu.)
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