“… as many people pointed out to me on twitter, sales, awards etc aren’t what is most important, what is important is working on a game you love and having fun doing that. In this sense, the game is a success. I love the game, I love how it turned out, I had a brilliant time working on it” – [Author's Postmortem]
Category Archives: Games - Page 122
SWIFT☆STITCH (Sophie Houlden)
Inner Vision (Sunil)

My goal is for every one of my games to have a central, or unifying, theme. – [Author's description]
Dark-o-Phobia (left4paranoid)
CJR (nitram_cero)

Muchos checkpoints – [Author's description]
Starwhal: Just the Tip (Breakfall)

Eventually we came to the idea of dueling narwhals in space, wrapped in an old 80′s look. – [Author's description]
Father Jonah Saves the Day (onehandclap)

It uses the bonus theme for January (‘portcullis’) and it’s a tribute to Stephen Crow’s magnificent ZX Spectrum game Wizard’s Lair. – [Author's description]
Crashed Lander (Don Whitaker)

tl;dr version: QWOP drives a Space Taxi on Pandora – [Author's description]
[Download for Windows/OSX/Linux]
You Will Select a Decision, № 1: Small Child in Woods (Brendan Patrick Hennessy)

In 1987, an anonymous team of computer scientists from the Kyrgyz Soviet Socialist Republic wrote a series of children’s books based on the popular Choose Your Own Adventure series. The books were hastily translated into English and a small number were exported to America, but the CIA, fearing a possible Soviet mind control scheme, confiscated them all before they could be sold. – [Author's description]
Chompston (contralogic)

A game mixing elements of Pac-Man and Bomberman. Collect dots to score points. Drop bombs to defeat enemies. I made this to experiment with procedural level generation and musical gameplay, where all the sound effects are played in time and in key with the background soundtrack. – [Author's description]
Gray (Maciek Fitzner)

Meet Gray – an unbearably cute and insanely smart alien. – [Author's description]


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