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	<title>Comments on: Srgbe (Sophie Houlden)</title>
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		<title>By: yezo</title>
		<link>http://www.freeindiegam.es/2014/03/srgbe-sophie-houlden/#comment-158511</link>
		<dc:creator><![CDATA[yezo]]></dc:creator>
		<pubDate>Wed, 05 Mar 2014 14:07:26 +0000</pubDate>
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		<description><![CDATA[cool]]></description>
		<content:encoded><![CDATA[<p>cool</p>
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		<title>By: John</title>
		<link>http://www.freeindiegam.es/2014/03/srgbe-sophie-houlden/#comment-158300</link>
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Tue, 04 Mar 2014 18:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11490#comment-158300</guid>
		<description><![CDATA[Hmm, sort of an interesting idea! Could get more complicated with section rotation (which is probably more trouble than it&#039;s worth in PuzzleScript); as it stands it&#039;s a little simple/easy. I found that the two mechanics (one way walls vs. snake alignment) didn&#039;t quite mesh well together. They felt like sort of disparate puzzle elements. Neat base idea, though, and I think I&#039;d like to see it better explored.]]></description>
		<content:encoded><![CDATA[<p>Hmm, sort of an interesting idea! Could get more complicated with section rotation (which is probably more trouble than it&#8217;s worth in PuzzleScript); as it stands it&#8217;s a little simple/easy. I found that the two mechanics (one way walls vs. snake alignment) didn&#8217;t quite mesh well together. They felt like sort of disparate puzzle elements. Neat base idea, though, and I think I&#8217;d like to see it better explored.</p>
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