<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Gobble Rush! (Mark Richardson)</title>
	<atom:link href="http://www.freeindiegam.es/2014/03/gobble-rush-mark-richardson/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2014/03/gobble-rush-mark-richardson/</link>
	<description></description>
	<lastBuildDate>Thu, 10 Apr 2014 18:32:45 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.2</generator>
	<item>
		<title>By: prune</title>
		<link>http://www.freeindiegam.es/2014/03/gobble-rush-mark-richardson/#comment-160815</link>
		<dc:creator><![CDATA[prune]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 23:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11787#comment-160815</guid>
		<description><![CDATA[At first, I thought this game was going to be so hard that I could never beat the levels. But with the later spaces, I was able to work out the solutions by trial and error, and getting a feel for how all the different elements worked together (which is generally how I approach puzzles like this, rather than sitting down with a pen and paper). That part really pleased me.]]></description>
		<content:encoded><![CDATA[<p>At first, I thought this game was going to be so hard that I could never beat the levels. But with the later spaces, I was able to work out the solutions by trial and error, and getting a feel for how all the different elements worked together (which is generally how I approach puzzles like this, rather than sitting down with a pen and paper). That part really pleased me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arrogant Gamer</title>
		<link>http://www.freeindiegam.es/2014/03/gobble-rush-mark-richardson/#comment-160490</link>
		<dc:creator><![CDATA[Arrogant Gamer]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 20:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11787#comment-160490</guid>
		<description><![CDATA[Really thoughtful level design. Many of the levels appeared simple at first, but required some neat twist to beat. One problem with the game is that, because the levels are so tight, the spaces you are meant to use to manipulate the dudes are pretty obviuos. I guess that could also be a strength, in the sense that you never waste your time following a red herring.]]></description>
		<content:encoded><![CDATA[<p>Really thoughtful level design. Many of the levels appeared simple at first, but required some neat twist to beat. One problem with the game is that, because the levels are so tight, the spaces you are meant to use to manipulate the dudes are pretty obviuos. I guess that could also be a strength, in the sense that you never waste your time following a red herring.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Auto</title>
		<link>http://www.freeindiegam.es/2014/03/gobble-rush-mark-richardson/#comment-160407</link>
		<dc:creator><![CDATA[Auto]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 13:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11787#comment-160407</guid>
		<description><![CDATA[Really neat game. A couple of the levels almost had me stumped.]]></description>
		<content:encoded><![CDATA[<p>Really neat game. A couple of the levels almost had me stumped.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Naufr4g0</title>
		<link>http://www.freeindiegam.es/2014/03/gobble-rush-mark-richardson/#comment-160386</link>
		<dc:creator><![CDATA[Naufr4g0]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 12:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11787#comment-160386</guid>
		<description><![CDATA[I think they are spiders.]]></description>
		<content:encoded><![CDATA[<p>I think they are spiders.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2014/03/gobble-rush-mark-richardson/#comment-160268</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 02:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11787#comment-160268</guid>
		<description><![CDATA[Wow, this really is pretty clever!]]></description>
		<content:encoded><![CDATA[<p>Wow, this really is pretty clever!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NAME</title>
		<link>http://www.freeindiegam.es/2014/03/gobble-rush-mark-richardson/#comment-160261</link>
		<dc:creator><![CDATA[NAME]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 02:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11787#comment-160261</guid>
		<description><![CDATA[I haven&#039;t managed to beat this yet but oh man it&#039;s really clever and adorable. I&#039;ve got no idea what the monster sprites are supposed to be though.]]></description>
		<content:encoded><![CDATA[<p>I haven&#8217;t managed to beat this yet but oh man it&#8217;s really clever and adorable. I&#8217;ve got no idea what the monster sprites are supposed to be though.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
