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	<title>Comments on: Folders (Morusque)</title>
	<atom:link href="http://www.freeindiegam.es/2014/03/folders-morusque/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2014/03/folders-morusque/</link>
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		<title>By: Teternin</title>
		<link>http://www.freeindiegam.es/2014/03/folders-morusque/#comment-164285</link>
		<dc:creator><![CDATA[Teternin]]></dc:creator>
		<pubDate>Wed, 26 Mar 2014 00:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11960#comment-164285</guid>
		<description><![CDATA[I agree. In particular I like that, although I could tell it was getting harder in the 30-40 range, I couldn&#039;t say how exactly. Then when I reached 50 or so, I realized, ah, it was because the blocks were growing. Adds a bit of mystery to it.]]></description>
		<content:encoded><![CDATA[<p>I agree. In particular I like that, although I could tell it was getting harder in the 30-40 range, I couldn&#8217;t say how exactly. Then when I reached 50 or so, I realized, ah, it was because the blocks were growing. Adds a bit of mystery to it.</p>
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	<item>
		<title>By: glown</title>
		<link>http://www.freeindiegam.es/2014/03/folders-morusque/#comment-164177</link>
		<dc:creator><![CDATA[glown]]></dc:creator>
		<pubDate>Tue, 25 Mar 2014 14:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11960#comment-164177</guid>
		<description><![CDATA[simple fun!]]></description>
		<content:encoded><![CDATA[<p>simple fun!</p>
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	<item>
		<title>By: amanwithaplan</title>
		<link>http://www.freeindiegam.es/2014/03/folders-morusque/#comment-163910</link>
		<dc:creator><![CDATA[amanwithaplan]]></dc:creator>
		<pubDate>Mon, 24 Mar 2014 10:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11960#comment-163910</guid>
		<description><![CDATA[Love this. 55 so far.]]></description>
		<content:encoded><![CDATA[<p>Love this. 55 so far.</p>
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	<item>
		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2014/03/folders-morusque/#comment-163659</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Sun, 23 Mar 2014 13:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11960#comment-163659</guid>
		<description><![CDATA[Just realized this is a game about arranging big-ass ring binders into a stable pile! I do that at work a lot.]]></description>
		<content:encoded><![CDATA[<p>Just realized this is a game about arranging big-ass ring binders into a stable pile! I do that at work a lot.</p>
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	</item>
	<item>
		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2014/03/folders-morusque/#comment-163653</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Sun, 23 Mar 2014 13:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11960#comment-163653</guid>
		<description><![CDATA[https://dl.dropboxusercontent.com/u/209615404/folders.png

Hard to tell from the screenshot, but the blocks start getting BIG after a while and it becomes increasingly hard to handle them. It&#039;s cool that the decision was to increase size instead of speed (which didn&#039;t change at all as far as I felt it).]]></description>
		<content:encoded><![CDATA[<p><a href="https://dl.dropboxusercontent.com/u/209615404/folders.png" rel="nofollow">https://dl.dropboxusercontent.com/u/209615404/folders.png</a></p>
<p>Hard to tell from the screenshot, but the blocks start getting BIG after a while and it becomes increasingly hard to handle them. It&#8217;s cool that the decision was to increase size instead of speed (which didn&#8217;t change at all as far as I felt it).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2014/03/folders-morusque/#comment-163649</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Sun, 23 Mar 2014 12:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11960#comment-163649</guid>
		<description><![CDATA[This is bonkers. 35 and improving.]]></description>
		<content:encoded><![CDATA[<p>This is bonkers. 35 and improving.</p>
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	<item>
		<title>By: StuStuTheBloo</title>
		<link>http://www.freeindiegam.es/2014/03/folders-morusque/#comment-163635</link>
		<dc:creator><![CDATA[StuStuTheBloo]]></dc:creator>
		<pubDate>Sun, 23 Mar 2014 11:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11960#comment-163635</guid>
		<description><![CDATA[Although I just realised my high score can be achieved by simply leaving the game to run by itself. I guess that&#039;s because I switch nearly every time by reflex!]]></description>
		<content:encoded><![CDATA[<p>Although I just realised my high score can be achieved by simply leaving the game to run by itself. I guess that&#8217;s because I switch nearly every time by reflex!</p>
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	<item>
		<title>By: StuStuTheBloo</title>
		<link>http://www.freeindiegam.es/2014/03/folders-morusque/#comment-163632</link>
		<dc:creator><![CDATA[StuStuTheBloo]]></dc:creator>
		<pubDate>Sun, 23 Mar 2014 11:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11960#comment-163632</guid>
		<description><![CDATA[This is really fun. It&#039;s another good example of a game with mechanics that are transparent and simple controls that still produces unexpected results.]]></description>
		<content:encoded><![CDATA[<p>This is really fun. It&#8217;s another good example of a game with mechanics that are transparent and simple controls that still produces unexpected results.</p>
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