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	<title>Comments on: Ditto (Nitrome)</title>
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	<link>http://www.freeindiegam.es/2014/03/ditto-nitrome/</link>
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		<title>By: st33d</title>
		<link>http://www.freeindiegam.es/2014/03/ditto-nitrome/#comment-167259</link>
		<dc:creator><![CDATA[st33d]]></dc:creator>
		<pubDate>Fri, 04 Apr 2014 22:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=12071#comment-167259</guid>
		<description><![CDATA[They got a bit obsessed with avoiding the stock Nitrome level selection, and then any form of menu in any way at all.

It&#039;s good to be brave like that, but yeah. I think the gem challenge is the thing that didn&#039;t gel with their vision. Maybe speed running would have been better.]]></description>
		<content:encoded><![CDATA[<p>They got a bit obsessed with avoiding the stock Nitrome level selection, and then any form of menu in any way at all.</p>
<p>It&#8217;s good to be brave like that, but yeah. I think the gem challenge is the thing that didn&#8217;t gel with their vision. Maybe speed running would have been better.</p>
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		<title>By: Arrogant Gamer</title>
		<link>http://www.freeindiegam.es/2014/03/ditto-nitrome/#comment-166766</link>
		<dc:creator><![CDATA[Arrogant Gamer]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 07:58:13 +0000</pubDate>
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		<description><![CDATA[I only got ~80/128. I was sad that there was no way to &quot;redo&quot; a level if I missed a gem. In some levels I just accidentally fell into the door, but doing that seems to mean you have to restart.]]></description>
		<content:encoded><![CDATA[<p>I only got ~80/128. I was sad that there was no way to &#8220;redo&#8221; a level if I missed a gem. In some levels I just accidentally fell into the door, but doing that seems to mean you have to restart.</p>
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		<title>By: Ben Allen</title>
		<link>http://www.freeindiegam.es/2014/03/ditto-nitrome/#comment-166653</link>
		<dc:creator><![CDATA[Ben Allen]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 20:14:50 +0000</pubDate>
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		<description><![CDATA[This was pretty fun, and really great visuals and sound design! It got super tough though, I felt like some of the enemies were a bit on the unfair side, but I loved the puzzles.]]></description>
		<content:encoded><![CDATA[<p>This was pretty fun, and really great visuals and sound design! It got super tough though, I felt like some of the enemies were a bit on the unfair side, but I loved the puzzles.</p>
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		<title>By: Burnside</title>
		<link>http://www.freeindiegam.es/2014/03/ditto-nitrome/#comment-166544</link>
		<dc:creator><![CDATA[Burnside]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 05:42:23 +0000</pubDate>
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		<description><![CDATA[I got 130/128 gems, did I miss a &quot;good ending&quot; because of that?]]></description>
		<content:encoded><![CDATA[<p>I got 130/128 gems, did I miss a &#8220;good ending&#8221; because of that?</p>
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		<title>By: Mark</title>
		<link>http://www.freeindiegam.es/2014/03/ditto-nitrome/#comment-166423</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 31 Mar 2014 15:41:53 +0000</pubDate>
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		<description><![CDATA[Really cool, but some of those levels are just painful]]></description>
		<content:encoded><![CDATA[<p>Really cool, but some of those levels are just painful</p>
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