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	<title>Comments on: 2048 (Gabriele Cirulli)</title>
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	<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/</link>
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	<item>
		<title>By: jiyba</title>
		<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/#comment-167755</link>
		<dc:creator><![CDATA[jiyba]]></dc:creator>
		<pubDate>Tue, 08 Apr 2014 10:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11763#comment-167755</guid>
		<description><![CDATA[with high score 31256 get the 2048 finally:)]]></description>
		<content:encoded><![CDATA[<p>with high score 31256 get the 2048 finally:)</p>
]]></content:encoded>
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	<item>
		<title>By: Yay</title>
		<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/#comment-165813</link>
		<dc:creator><![CDATA[Yay]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 02:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11763#comment-165813</guid>
		<description><![CDATA[Got 2048 while mindlessly combining numbers. High score of 22312]]></description>
		<content:encoded><![CDATA[<p>Got 2048 while mindlessly combining numbers. High score of 22312</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arrogant Gamer</title>
		<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/#comment-161128</link>
		<dc:creator><![CDATA[Arrogant Gamer]]></dc:creator>
		<pubDate>Fri, 14 Mar 2014 22:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11763#comment-161128</guid>
		<description><![CDATA[This isn&#039;t as effective as you are making it out to be?]]></description>
		<content:encoded><![CDATA[<p>This isn&#8217;t as effective as you are making it out to be?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bence Dobos</title>
		<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/#comment-161012</link>
		<dc:creator><![CDATA[Bence Dobos]]></dc:creator>
		<pubDate>Fri, 14 Mar 2014 14:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11763#comment-161012</guid>
		<description><![CDATA[That&#039;s crazy fun!]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s crazy fun!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aquin</title>
		<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/#comment-160793</link>
		<dc:creator><![CDATA[Aquin]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 21:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11763#comment-160793</guid>
		<description><![CDATA[Probably an unpopular opinion, but Threes just put me to sleep. Having a goal and more predictable behaviour in 2048 made it much more interesting.

I had a blast with it. :)

(I&#039;ve heard rumours that being able to see incoming moves puts thoughtful play head and shoulders over random play in terms of final scores).]]></description>
		<content:encoded><![CDATA[<p>Probably an unpopular opinion, but Threes just put me to sleep. Having a goal and more predictable behaviour in 2048 made it much more interesting.</p>
<p>I had a blast with it. <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
<p>(I&#8217;ve heard rumours that being able to see incoming moves puts thoughtful play head and shoulders over random play in terms of final scores).</p>
]]></content:encoded>
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	<item>
		<title>By: Joe Larson</title>
		<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/#comment-160766</link>
		<dc:creator><![CDATA[Joe Larson]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 19:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11763#comment-160766</guid>
		<description><![CDATA[Hey, you can beat it. Just did. Final score 20288, but there&#039;s a single 2048 block. I guess that&#039;s the important part.

The strategy consisted of maintaining a block in a corner where you filter all the highest point things to. At least one wall in descending order should be filled in so when no other move is available you can jig back and forth and hopefully get back on track. Keep filtering combinations into the growing wall from the side. In the end a 1024 is next to a 512 is next to a 256 is next to a 128. Get another 128 next to it and collapse them down to win.

Can I stop playing now?]]></description>
		<content:encoded><![CDATA[<p>Hey, you can beat it. Just did. Final score 20288, but there&#8217;s a single 2048 block. I guess that&#8217;s the important part.</p>
<p>The strategy consisted of maintaining a block in a corner where you filter all the highest point things to. At least one wall in descending order should be filled in so when no other move is available you can jig back and forth and hopefully get back on track. Keep filtering combinations into the growing wall from the side. In the end a 1024 is next to a 512 is next to a 256 is next to a 128. Get another 128 next to it and collapse them down to win.</p>
<p>Can I stop playing now?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe Larson</title>
		<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/#comment-160737</link>
		<dc:creator><![CDATA[Joe Larson]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 17:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11763#comment-160737</guid>
		<description><![CDATA[This game is going to make me lose my job. Why do I love it so much?]]></description>
		<content:encoded><![CDATA[<p>This game is going to make me lose my job. Why do I love it so much?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe Larson</title>
		<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/#comment-160735</link>
		<dc:creator><![CDATA[Joe Larson]]></dc:creator>
		<pubDate>Thu, 13 Mar 2014 17:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11763#comment-160735</guid>
		<description><![CDATA[2884 with this method. My high score however is 6556. But it did last surprisingly long.]]></description>
		<content:encoded><![CDATA[<p>2884 with this method. My high score however is 6556. But it did last surprisingly long.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Teternin</title>
		<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/#comment-160434</link>
		<dc:creator><![CDATA[Teternin]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 15:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11763#comment-160434</guid>
		<description><![CDATA[Froze up at 512 and 256 the first two times I&#039;ve tried this approach, while thinking out my moves has gotten me to 1024. Maybe just bad luck on my part, but it&#039;s hardly a surefire method at any rate.]]></description>
		<content:encoded><![CDATA[<p>Froze up at 512 and 256 the first two times I&#8217;ve tried this approach, while thinking out my moves has gotten me to 1024. Maybe just bad luck on my part, but it&#8217;s hardly a surefire method at any rate.</p>
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	<item>
		<title>By: Burnside</title>
		<link>http://www.freeindiegam.es/2014/03/2048-gabriele-cirulli/#comment-160316</link>
		<dc:creator><![CDATA[Burnside]]></dc:creator>
		<pubDate>Wed, 12 Mar 2014 05:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11763#comment-160316</guid>
		<description><![CDATA[That has no right being as effective as it is.]]></description>
		<content:encoded><![CDATA[<p>That has no right being as effective as it is.</p>
]]></content:encoded>
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