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	<title>Comments on: weird bug (Jonah Ostroff)</title>
	<atom:link href="http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/</link>
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		<title>By: Burnside</title>
		<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/#comment-157881</link>
		<dc:creator><![CDATA[Burnside]]></dc:creator>
		<pubDate>Mon, 03 Mar 2014 00:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11516#comment-157881</guid>
		<description><![CDATA[The &quot;annoying sound for the door&quot; wasn&#039;t a direct impedance to my finishing the game and solving interesting puzzles along the way, so I didn&#039;t touch it. As I described to Jonah via email, I almost didn&#039;t change the goal tile palette either, on account of being able to find the goal in a level by looking at the source.]]></description>
		<content:encoded><![CDATA[<p>The &#8220;annoying sound for the door&#8221; wasn&#8217;t a direct impedance to my finishing the game and solving interesting puzzles along the way, so I didn&#8217;t touch it. As I described to Jonah via email, I almost didn&#8217;t change the goal tile palette either, on account of being able to find the goal in a level by looking at the source.</p>
]]></content:encoded>
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	<item>
		<title>By: Jonah</title>
		<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/#comment-157644</link>
		<dc:creator><![CDATA[Jonah]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 18:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11516#comment-157644</guid>
		<description><![CDATA[I don&#039;t really have an official version, but my original idea for the magic gem was sort of like a one-directional version of Burnside&#039;s, except the motion transferred even if the gem wasn&#039;t webbed.

Also oops I keep making levels for your gem. These are mostly tighter/more interesting versions of the previous two.

#############
#.@...?.#...#
#.!.!.!.+.G.#
#...A...#...#
#############

#############
#@.........?#
#.!..#A#....#
#..*.###....#
#!...+G#...!#
#############]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t really have an official version, but my original idea for the magic gem was sort of like a one-directional version of Burnside&#8217;s, except the motion transferred even if the gem wasn&#8217;t webbed.</p>
<p>Also oops I keep making levels for your gem. These are mostly tighter/more interesting versions of the previous two.</p>
<p>#############<br />
#.@&#8230;?.#&#8230;#<br />
#.!.!.!.+.G.#<br />
#&#8230;A&#8230;#&#8230;#<br />
#############</p>
<p>#############<br />
#@&#8230;&#8230;&#8230;?#<br />
#.!..#A#&#8230;.#<br />
#..*.###&#8230;.#<br />
#!&#8230;+G#&#8230;!#<br />
#############</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Toph</title>
		<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/#comment-157640</link>
		<dc:creator><![CDATA[Toph]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 18:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11516#comment-157640</guid>
		<description><![CDATA[Nice one! I&#039;d be curious to see an &quot;official&quot; version of the game with your designs for the finish and the magic gem, but I suppose that would defeat the point. Oh well.

Can you post this on the Puzzlescript forum? I&#039;m sure there&#039;s lots of developers there who&#039;d like to be coauthors.]]></description>
		<content:encoded><![CDATA[<p>Nice one! I&#8217;d be curious to see an &#8220;official&#8221; version of the game with your designs for the finish and the magic gem, but I suppose that would defeat the point. Oh well.</p>
<p>Can you post this on the Puzzlescript forum? I&#8217;m sure there&#8217;s lots of developers there who&#8217;d like to be coauthors.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonah</title>
		<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/#comment-157639</link>
		<dc:creator><![CDATA[Jonah]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 18:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11516#comment-157639</guid>
		<description><![CDATA[Or:

#############
####.####...#
#.*...?.#...#
#...@...+.G.#
#.!.!.!.#...#
#.......#...#
#############

Okay okay I&#039;ll let you think of more. It&#039;s just got so much potential!]]></description>
		<content:encoded><![CDATA[<p>Or:</p>
<p>#############<br />
####.####&#8230;#<br />
#.*&#8230;?.#&#8230;#<br />
#&#8230;@&#8230;+.G.#<br />
#.!.!.!.#&#8230;#<br />
#&#8230;&#8230;.#&#8230;#<br />
#############</p>
<p>Okay okay I&#8217;ll let you think of more. It&#8217;s just got so much potential!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonah</title>
		<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/#comment-157637</link>
		<dc:creator><![CDATA[Jonah]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 17:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11516#comment-157637</guid>
		<description><![CDATA[e.g. this one, although it kinda uses the same trick as the last non-gem level:

###########
#........?#
#..#AAA#..#
#..#####..#
#....#....#
#.*@.#.G..#
#....#....#
###########]]></description>
		<content:encoded><![CDATA[<p>e.g. this one, although it kinda uses the same trick as the last non-gem level:</p>
<p>###########<br />
#&#8230;&#8230;..?#<br />
#..#AAA#..#<br />
#..#####..#<br />
#&#8230;.#&#8230;.#<br />
#.*@.#.G..#<br />
#&#8230;.#&#8230;.#<br />
###########</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonah</title>
		<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/#comment-157633</link>
		<dc:creator><![CDATA[Jonah]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 17:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11516#comment-157633</guid>
		<description><![CDATA[As coauthor, you should totally feel entitled to rewrite the levels. That&#039;s a pretty interesting gem mechanic, and I&#039;m sure you can come up with something where it does work well, even if it doesn&#039;t fit into the levels I provided.]]></description>
		<content:encoded><![CDATA[<p>As coauthor, you should totally feel entitled to rewrite the levels. That&#8217;s a pretty interesting gem mechanic, and I&#8217;m sure you can come up with something where it does work well, even if it doesn&#8217;t fit into the levels I provided.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Toph</title>
		<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/#comment-157605</link>
		<dc:creator><![CDATA[Toph]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 15:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11516#comment-157605</guid>
		<description><![CDATA[Nice work, though I note you didn&#039;t change the annoying sound for the door...]]></description>
		<content:encoded><![CDATA[<p>Nice work, though I note you didn&#8217;t change the annoying sound for the door&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Toph</title>
		<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/#comment-157604</link>
		<dc:creator><![CDATA[Toph]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 15:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11516#comment-157604</guid>
		<description><![CDATA[Inspired! Although probably only really playable if you know Puzzlescript already.

Unfortunately, even after I fixed the magic gem, I can&#039;t beat the levels with it in. My gem rule was:
[Action Player][Web Gem] -&gt; [Gem][Player]

which works well, but doesn&#039;t actually beat the levels you wrote. There&#039;s probably some obvious solution that I&#039;m missing. Back to the drawing board...]]></description>
		<content:encoded><![CDATA[<p>Inspired! Although probably only really playable if you know Puzzlescript already.</p>
<p>Unfortunately, even after I fixed the magic gem, I can&#8217;t beat the levels with it in. My gem rule was:<br />
[Action Player][Web Gem] -&gt; [Gem][Player]</p>
<p>which works well, but doesn&#8217;t actually beat the levels you wrote. There&#8217;s probably some obvious solution that I&#8217;m missing. Back to the drawing board&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Burnside</title>
		<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/#comment-157443</link>
		<dc:creator><![CDATA[Burnside]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 18:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11516#comment-157443</guid>
		<description><![CDATA[It comes across to me as appropriately magic to have the magic gem influence spooky action at a distance over other webbing.

It might be more useful to have only the second line I posted, so the gem influences distant webbing, but distant webbing can be moved without moving the gem.]]></description>
		<content:encoded><![CDATA[<p>It comes across to me as appropriately magic to have the magic gem influence spooky action at a distance over other webbing.</p>
<p>It might be more useful to have only the second line I posted, so the gem influences distant webbing, but distant webbing can be moved without moving the gem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Burnside</title>
		<link>http://www.freeindiegam.es/2014/02/weird-bug-jonah-ostroff/#comment-157439</link>
		<dc:creator><![CDATA[Burnside]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 18:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11516#comment-157439</guid>
		<description><![CDATA[Alright, here&#039;s either my &quot;fix&quot; or my &quot;solution&quot;, depending on how you interpret the game.

http://www.puzzlescript.net/play.html?p=9276987]]></description>
		<content:encoded><![CDATA[<p>Alright, here&#8217;s either my &#8220;fix&#8221; or my &#8220;solution&#8221;, depending on how you interpret the game.</p>
<p><a href="http://www.puzzlescript.net/play.html?p=9276987" rel="nofollow">http://www.puzzlescript.net/play.html?p=9276987</a></p>
]]></content:encoded>
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