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	<title>Comments on: Ogre Push! (Giorgio Malvone)</title>
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		<title>By: Giorgio Malvone</title>
		<link>http://www.freeindiegam.es/2014/02/ogre-push-giorgio-malvone/#comment-156541</link>
		<dc:creator><![CDATA[Giorgio Malvone]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 11:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11339#comment-156541</guid>
		<description><![CDATA[Wow really cool game dude! Loving the colours boyy!]]></description>
		<content:encoded><![CDATA[<p>Wow really cool game dude! Loving the colours boyy!</p>
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		<title>By: Jonah</title>
		<link>http://www.freeindiegam.es/2014/02/ogre-push-giorgio-malvone/#comment-156467</link>
		<dc:creator><![CDATA[Jonah]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 05:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11339#comment-156467</guid>
		<description><![CDATA[&lt;a href=&quot;http://www.puzzlescript.net/play.html?p=7714572&quot; rel=&quot;nofollow&quot;&gt;Here&lt;/a&gt; is another one that uses it as a crate-type.

Corrypt is the first one I&#039;m aware of, and it&#039;s where I got the idea from. I vaguely remember Michael saying that the pulling mechanic came out of an initial attempt to make all moves reversible without an undo button (although it doesn&#039;t actually do that, for various reasons), so at least in this case I don&#039;t think it was inspired by any particular game.

There&#039;s also the SNES classic Link to the Past Except With the A Button Glued Down, but maybe that doesn&#039;t count.]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.puzzlescript.net/play.html?p=7714572" rel="nofollow">Here</a> is another one that uses it as a crate-type.</p>
<p>Corrypt is the first one I&#8217;m aware of, and it&#8217;s where I got the idea from. I vaguely remember Michael saying that the pulling mechanic came out of an initial attempt to make all moves reversible without an undo button (although it doesn&#8217;t actually do that, for various reasons), so at least in this case I don&#8217;t think it was inspired by any particular game.</p>
<p>There&#8217;s also the SNES classic Link to the Past Except With the A Button Glued Down, but maybe that doesn&#8217;t count.</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2014/02/ogre-push-giorgio-malvone/#comment-156461</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 04:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11339#comment-156461</guid>
		<description><![CDATA[This is really good.

A question: are there any examples of Sokoban-likes incorporating the forced-to-pull-when-stepping-away-from-a-crate mechanic before Corrypt? The Heroes of Sokoban PuzzleScript games used it for one of its player-characters, and this one -- uniquely, I think? -- uses it for one of its crate-types.]]></description>
		<content:encoded><![CDATA[<p>This is really good.</p>
<p>A question: are there any examples of Sokoban-likes incorporating the forced-to-pull-when-stepping-away-from-a-crate mechanic before Corrypt? The Heroes of Sokoban PuzzleScript games used it for one of its player-characters, and this one &#8212; uniquely, I think? &#8212; uses it for one of its crate-types.</p>
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	<item>
		<title>By: Hexapod</title>
		<link>http://www.freeindiegam.es/2014/02/ogre-push-giorgio-malvone/#comment-156355</link>
		<dc:creator><![CDATA[Hexapod]]></dc:creator>
		<pubDate>Sun, 23 Feb 2014 16:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11339#comment-156355</guid>
		<description><![CDATA[Thanks!]]></description>
		<content:encoded><![CDATA[<p>Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: NAME</title>
		<link>http://www.freeindiegam.es/2014/02/ogre-push-giorgio-malvone/#comment-156222</link>
		<dc:creator><![CDATA[NAME]]></dc:creator>
		<pubDate>Sun, 23 Feb 2014 01:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11339#comment-156222</guid>
		<description><![CDATA[I like it. Manages a pretty steady flow of mechanical additions while still being very simple and fun.]]></description>
		<content:encoded><![CDATA[<p>I like it. Manages a pretty steady flow of mechanical additions while still being very simple and fun.</p>
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		<title>By: Hexapod</title>
		<link>http://www.freeindiegam.es/2014/02/ogre-push-giorgio-malvone/#comment-156197</link>
		<dc:creator><![CDATA[Hexapod]]></dc:creator>
		<pubDate>Sat, 22 Feb 2014 22:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11339#comment-156197</guid>
		<description><![CDATA[Thanks for featuring my game!  :grin: There&#039;s actually a newer version out now if anyone wants to take a look - http://www.puzzlescript.net/play.html?p=9163494]]></description>
		<content:encoded><![CDATA[<p>Thanks for featuring my game!  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_biggrin.gif" alt=":grin:" class="wp-smiley" />  There&#8217;s actually a newer version out now if anyone wants to take a look &#8211; <a href="http://www.puzzlescript.net/play.html?p=9163494" rel="nofollow">http://www.puzzlescript.net/play.html?p=9163494</a></p>
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