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	<title>Comments on: Javel-ein (Daniel Linssen)</title>
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		<title>By: David T. Marchand</title>
		<link>http://www.freeindiegam.es/2014/02/javel-ein-daniel-linssen/#comment-159581</link>
		<dc:creator><![CDATA[David T. Marchand]]></dc:creator>
		<pubDate>Sun, 09 Mar 2014 17:28:50 +0000</pubDate>
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		<description><![CDATA[This one is large enough that I almost forget to come back here and praise it a bit in hopes that some more people will find it (it happens sometimes here at FIG because we&#039;re so used to shorter games which we finish before we even close the FIG tab we found them on).

I noticed pretty early on the mechanic was really cool and the levels designed around it are incredibly sharp, but it took me a while to finish the thing &#039;cause it becomes very hard near the end. It was worth it though.

There are four chapters, the fourth being really hard but also a lot shorter than the rest. You get a lot of frustrating moments, but it always feels like you&#039;re feeling frustrated in the exact way the author wanted.]]></description>
		<content:encoded><![CDATA[<p>This one is large enough that I almost forget to come back here and praise it a bit in hopes that some more people will find it (it happens sometimes here at FIG because we&#8217;re so used to shorter games which we finish before we even close the FIG tab we found them on).</p>
<p>I noticed pretty early on the mechanic was really cool and the levels designed around it are incredibly sharp, but it took me a while to finish the thing &#8217;cause it becomes very hard near the end. It was worth it though.</p>
<p>There are four chapters, the fourth being really hard but also a lot shorter than the rest. You get a lot of frustrating moments, but it always feels like you&#8217;re feeling frustrated in the exact way the author wanted.</p>
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