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	<title>Comments on: 868-PLAQUE (triplefox)</title>
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	<link>http://www.freeindiegam.es/2014/02/868-plaque-triplefox/</link>
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		<title>By: Anon</title>
		<link>http://www.freeindiegam.es/2014/02/868-plaque-triplefox/#comment-155654</link>
		<dc:creator><![CDATA[Anon]]></dc:creator>
		<pubDate>Thu, 20 Feb 2014 22:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11113#comment-155654</guid>
		<description><![CDATA[I don&#039;t think I &quot;get&quot; this game or how to swap tiles.  :cry:]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I &#8220;get&#8221; this game or how to swap tiles.  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_cry.gif" alt=":cry:" class="wp-smiley" /> </p>
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	<item>
		<title>By: Vincent Povirk</title>
		<link>http://www.freeindiegam.es/2014/02/868-plaque-triplefox/#comment-154700</link>
		<dc:creator><![CDATA[Vincent Povirk]]></dc:creator>
		<pubDate>Sun, 16 Feb 2014 04:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11113#comment-154700</guid>
		<description><![CDATA[Took me way too long to figure out that the smiley face was my character.]]></description>
		<content:encoded><![CDATA[<p>Took me way too long to figure out that the smiley face was my character.</p>
]]></content:encoded>
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	<item>
		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2014/02/868-plaque-triplefox/#comment-153202</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 10 Feb 2014 00:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11113#comment-153202</guid>
		<description><![CDATA[This becomes compelling in the last three levels, but would probably be improved by doing something along the lines of increasing the risk level with each non-critter-crushing match. At the moment the scoring/risk structure seems to incentivize sticking around the first level indefinitely, racking up small matching score after small matching score, and that&#039;s (obviously) not a particularly interesting way to play.

But it feels good once it gets harder, when every move starts to matter.]]></description>
		<content:encoded><![CDATA[<p>This becomes compelling in the last three levels, but would probably be improved by doing something along the lines of increasing the risk level with each non-critter-crushing match. At the moment the scoring/risk structure seems to incentivize sticking around the first level indefinitely, racking up small matching score after small matching score, and that&#8217;s (obviously) not a particularly interesting way to play.</p>
<p>But it feels good once it gets harder, when every move starts to matter.</p>
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	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2014/02/868-plaque-triplefox/#comment-153173</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Sun, 09 Feb 2014 20:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11113#comment-153173</guid>
		<description><![CDATA[ok maybe I&#039;ll read the help screen...]]></description>
		<content:encoded><![CDATA[<p>ok maybe I&#8217;ll read the help screen&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://www.freeindiegam.es/2014/02/868-plaque-triplefox/#comment-153172</link>
		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Sun, 09 Feb 2014 20:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=11113#comment-153172</guid>
		<description><![CDATA[aaaah confusing.  gimme another couple of games, I&#039;ll figure it out...]]></description>
		<content:encoded><![CDATA[<p>aaaah confusing.  gimme another couple of games, I&#8217;ll figure it out&#8230;</p>
]]></content:encoded>
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