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	<title>Comments on: Titan Souls (Mark Foster, David Fenn, Andrew Gleeson)</title>
	<atom:link href="http://www.freeindiegam.es/2014/01/titan-souls-mark-foster-david-fenn-andrew-gleeson/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2014/01/titan-souls-mark-foster-david-fenn-andrew-gleeson/</link>
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	<lastBuildDate>Thu, 10 Apr 2014 20:44:14 +0000</lastBuildDate>
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		<title>By: Joe Larson</title>
		<link>http://www.freeindiegam.es/2014/01/titan-souls-mark-foster-david-fenn-andrew-gleeson/#comment-146151</link>
		<dc:creator><![CDATA[Joe Larson]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 20:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10584#comment-146151</guid>
		<description><![CDATA[Conquered the real demon?

I don&#039;t know, it kind of lacked the revelation that Shadow the the Colossus had.]]></description>
		<content:encoded><![CDATA[<p>Conquered the real demon?</p>
<p>I don&#8217;t know, it kind of lacked the revelation that Shadow the the Colossus had.</p>
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		<title>By: booga booga</title>
		<link>http://www.freeindiegam.es/2014/01/titan-souls-mark-foster-david-fenn-andrew-gleeson/#comment-146087</link>
		<dc:creator><![CDATA[booga booga]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 15:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10584#comment-146087</guid>
		<description><![CDATA[i finished the last room, but i don&#039;t get why the game ended like it did. can someone explain?]]></description>
		<content:encoded><![CDATA[<p>i finished the last room, but i don&#8217;t get why the game ended like it did. can someone explain?</p>
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		<title>By: Branch</title>
		<link>http://www.freeindiegam.es/2014/01/titan-souls-mark-foster-david-fenn-andrew-gleeson/#comment-146015</link>
		<dc:creator><![CDATA[Branch]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 05:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10584#comment-146015</guid>
		<description><![CDATA[Having a checkpoint in every temple would&#039;ve made death meaningless, but respawning at the hub and having to run all the way back every time gets tedious real fast. A game like Dark Souls gets around this (mostly) by giving you enough alternatives: you can explore, find items/shortcuts/whatever, experiment with different types of equipment, practice fighting on trash enemies, whatever. Obviously all that is outside the scope of what this game was trying to do, so I dunno what their solution could have been. Lore? Give you something to read while you run back? I dunno.

I think I got a glitch where the left-side boss killed itself somehow. Unless that&#039;s a feature, or maybe some kind of artistic statement? And I also found a bug where the game has no ending, unless it was meant to be a &#039;humanity is the REAL titan&#039; sorta thing, in which case it maybe could have been communicated more effectively.]]></description>
		<content:encoded><![CDATA[<p>Having a checkpoint in every temple would&#8217;ve made death meaningless, but respawning at the hub and having to run all the way back every time gets tedious real fast. A game like Dark Souls gets around this (mostly) by giving you enough alternatives: you can explore, find items/shortcuts/whatever, experiment with different types of equipment, practice fighting on trash enemies, whatever. Obviously all that is outside the scope of what this game was trying to do, so I dunno what their solution could have been. Lore? Give you something to read while you run back? I dunno.</p>
<p>I think I got a glitch where the left-side boss killed itself somehow. Unless that&#8217;s a feature, or maybe some kind of artistic statement? And I also found a bug where the game has no ending, unless it was meant to be a &#8216;humanity is the REAL titan&#8217; sorta thing, in which case it maybe could have been communicated more effectively.</p>
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		<title>By: architectural diagram</title>
		<link>http://www.freeindiegam.es/2014/01/titan-souls-mark-foster-david-fenn-andrew-gleeson/#comment-145731</link>
		<dc:creator><![CDATA[architectural diagram]]></dc:creator>
		<pubDate>Sun, 12 Jan 2014 05:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10584#comment-145731</guid>
		<description><![CDATA[I thought this was an awful game. Although the game had nice graphics / music, I felt as though the mechanics were poorly designed in a mismatched way. 1 hitpoint vs. 1 hitpoint means that fights are quick and one wants to jump pack into the action--the penalty (having to walk back to the boss battle, the calm serenity of which becomes grating) is far too high compared to time spent actually in the action. NAME&#039;s complaints ring true for me, too. I&#039;m fine with high-difficulty gamuts, but not when the penalty for failure in said gamut prevents me from, you know, actually playing the game.]]></description>
		<content:encoded><![CDATA[<p>I thought this was an awful game. Although the game had nice graphics / music, I felt as though the mechanics were poorly designed in a mismatched way. 1 hitpoint vs. 1 hitpoint means that fights are quick and one wants to jump pack into the action&#8211;the penalty (having to walk back to the boss battle, the calm serenity of which becomes grating) is far too high compared to time spent actually in the action. NAME&#8217;s complaints ring true for me, too. I&#8217;m fine with high-difficulty gamuts, but not when the penalty for failure in said gamut prevents me from, you know, actually playing the game.</p>
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		<title>By: raffa</title>
		<link>http://www.freeindiegam.es/2014/01/titan-souls-mark-foster-david-fenn-andrew-gleeson/#comment-145627</link>
		<dc:creator><![CDATA[raffa]]></dc:creator>
		<pubDate>Sun, 12 Jan 2014 01:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10584#comment-145627</guid>
		<description><![CDATA[nice little game. uses all clasic game tropes that have been used since the dawn of time to build a tiny, pretty little world. throw that in with some solid gameplay, beautiful art/sound and bam! lovely!]]></description>
		<content:encoded><![CDATA[<p>nice little game. uses all clasic game tropes that have been used since the dawn of time to build a tiny, pretty little world. throw that in with some solid gameplay, beautiful art/sound and bam! lovely!</p>
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		<title>By: NAME</title>
		<link>http://www.freeindiegam.es/2014/01/titan-souls-mark-foster-david-fenn-andrew-gleeson/#comment-145520</link>
		<dc:creator><![CDATA[NAME]]></dc:creator>
		<pubDate>Sat, 11 Jan 2014 18:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10584#comment-145520</guid>
		<description><![CDATA[* The arrow taking half a minute to pull back is annoying given the game&#039;s focus on timing.

* Speaking of which, pulling it back makes the eye block boss rather frustrating, unless it has a pattern that I&#039;m not seeing.

* The golem was the only boss I had any real fun with, and it&#039;s ridiculously easy since you can just line yourself up, inch up and down to dodge the rocks, and then shoot.

* It doesn&#039;t seem to have much to do with Dark Souls aside from being difficult. Dark Souls was all about creating a massively bleak atmosphere, and this just sort of feels like a Zelda game.

* It doesn&#039;t have anywhere near the sense of scale and wonder of Shadow of the Colossus, either. Which was pretty much the one thing that game was good at.]]></description>
		<content:encoded><![CDATA[<p>* The arrow taking half a minute to pull back is annoying given the game&#8217;s focus on timing.</p>
<p>* Speaking of which, pulling it back makes the eye block boss rather frustrating, unless it has a pattern that I&#8217;m not seeing.</p>
<p>* The golem was the only boss I had any real fun with, and it&#8217;s ridiculously easy since you can just line yourself up, inch up and down to dodge the rocks, and then shoot.</p>
<p>* It doesn&#8217;t seem to have much to do with Dark Souls aside from being difficult. Dark Souls was all about creating a massively bleak atmosphere, and this just sort of feels like a Zelda game.</p>
<p>* It doesn&#8217;t have anywhere near the sense of scale and wonder of Shadow of the Colossus, either. Which was pretty much the one thing that game was good at.</p>
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		<title>By: Matthew I</title>
		<link>http://www.freeindiegam.es/2014/01/titan-souls-mark-foster-david-fenn-andrew-gleeson/#comment-145509</link>
		<dc:creator><![CDATA[Matthew I]]></dc:creator>
		<pubDate>Sat, 11 Jan 2014 16:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10584#comment-145509</guid>
		<description><![CDATA[I was thinking you might not link this game because of how much press it&#039;s getting - but yeah it was so good. 

I really liked the post-mortem one of the authors made about all the different kinds of screen shake used to give the game flavor, found here: http://www.ludumdare.com/compo/2013/12/20/tearing-apart-titans/]]></description>
		<content:encoded><![CDATA[<p>I was thinking you might not link this game because of how much press it&#8217;s getting &#8211; but yeah it was so good. </p>
<p>I really liked the post-mortem one of the authors made about all the different kinds of screen shake used to give the game flavor, found here: <a href="http://www.ludumdare.com/compo/2013/12/20/tearing-apart-titans/" rel="nofollow">http://www.ludumdare.com/compo/2013/12/20/tearing-apart-titans/</a></p>
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