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	<title>Comments on: Into the Underdusk (almightyzentaco)</title>
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	<link>http://www.freeindiegam.es/2014/01/into-the-underdusk-almightyzentaco/</link>
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		<title>By: Bilbo</title>
		<link>http://www.freeindiegam.es/2014/01/into-the-underdusk-almightyzentaco/#comment-147415</link>
		<dc:creator><![CDATA[Bilbo]]></dc:creator>
		<pubDate>Sun, 19 Jan 2014 02:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10609#comment-147415</guid>
		<description><![CDATA[It keeps powerups and glowy orbs, but that first switch doesn&#039;t save.]]></description>
		<content:encoded><![CDATA[<p>It keeps powerups and glowy orbs, but that first switch doesn&#8217;t save.</p>
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		<title>By: Sergio</title>
		<link>http://www.freeindiegam.es/2014/01/into-the-underdusk-almightyzentaco/#comment-146340</link>
		<dc:creator><![CDATA[Sergio]]></dc:creator>
		<pubDate>Tue, 14 Jan 2014 13:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10609#comment-146340</guid>
		<description><![CDATA[Fixed link: http://sergiocornaga.tumblr.com/post/7455964977/bluegirl-2009]]></description>
		<content:encoded><![CDATA[<p>Fixed link: <a href="http://sergiocornaga.tumblr.com/post/7455964977/bluegirl-2009" rel="nofollow">http://sergiocornaga.tumblr.com/post/7455964977/bluegirl-2009</a></p>
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		<title>By: Sergio</title>
		<link>http://www.freeindiegam.es/2014/01/into-the-underdusk-almightyzentaco/#comment-146338</link>
		<dc:creator><![CDATA[Sergio]]></dc:creator>
		<pubDate>Tue, 14 Jan 2014 13:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10609#comment-146338</guid>
		<description><![CDATA[This was great! It&#039;s good to see such a large game from almightyzentaco, I hope there will be more to come... I have fond memories of his Knytt Stories level, Dark Sky of Wish Mountain.

The player sprite reminds me of the one from &lt;a href=&quot;sergiocornaga.tumblr.com/post/7455964977/bluegirl-2009&quot; rel=&quot;nofollow&quot;&gt;my own abandoned metroidvania&lt;/a&gt;, which makes me happy (I have no doubt it&#039;s coincidental, though).]]></description>
		<content:encoded><![CDATA[<p>This was great! It&#8217;s good to see such a large game from almightyzentaco, I hope there will be more to come&#8230; I have fond memories of his Knytt Stories level, Dark Sky of Wish Mountain.</p>
<p>The player sprite reminds me of the one from <a href="sergiocornaga.tumblr.com/post/7455964977/bluegirl-2009" rel="nofollow">my own abandoned metroidvania</a>, which makes me happy (I have no doubt it&#8217;s coincidental, though).</p>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2014/01/into-the-underdusk-almightyzentaco/#comment-146118</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 18:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10609#comment-146118</guid>
		<description><![CDATA[Oh no, it seems to save trinkets collected but not switches thrown and powerups collected(?) when quitting and later resuming?]]></description>
		<content:encoded><![CDATA[<p>Oh no, it seems to save trinkets collected but not switches thrown and powerups collected(?) when quitting and later resuming?</p>
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		<title>By: prunescholar</title>
		<link>http://www.freeindiegam.es/2014/01/into-the-underdusk-almightyzentaco/#comment-146102</link>
		<dc:creator><![CDATA[prunescholar]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 16:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10609#comment-146102</guid>
		<description><![CDATA[Yeah, that sequence was really brutal.

[spoiler] Though, I actually love the mask enemy itself. It felt like it had a lot of character - the way it circled around meant I found the best way of not dying wasn&#039;t to make a dash for the next screen, but to &#039;play&#039; with it, by bouncing over it, ducking and weaving etc. Made me feel like the mask is deliberately not trying to kill you most of the time, it just wants to mess with you to have a good time. [/spoiler]]]></description>
		<content:encoded><![CDATA[<p>Yeah, that sequence was really brutal.</p>
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 Though, I actually love the mask enemy itself. It felt like it had a lot of character &#8211; the way it circled around meant I found the best way of not dying wasn&#8217;t to make a dash for the next screen, but to &#8216;play&#8217; with it, by bouncing over it, ducking and weaving etc. Made me feel like the mask is deliberately not trying to kill you most of the time, it just wants to mess with you to have a good time.
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		<title>By: zaratustra</title>
		<link>http://www.freeindiegam.es/2014/01/into-the-underdusk-almightyzentaco/#comment-146097</link>
		<dc:creator><![CDATA[zaratustra]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 16:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10609#comment-146097</guid>
		<description><![CDATA[oh, there are checkpoints, it&#039;s just that the first four screens are the hardest.]]></description>
		<content:encoded><![CDATA[<p>oh, there are checkpoints, it&#8217;s just that the first four screens are the hardest.</p>
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	<item>
		<title>By: Terry</title>
		<link>http://www.freeindiegam.es/2014/01/into-the-underdusk-almightyzentaco/#comment-146095</link>
		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 16:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10609#comment-146095</guid>
		<description><![CDATA[Yeah, I liked this game lots, but that bloody mask almost ruined it for me!]]></description>
		<content:encoded><![CDATA[<p>Yeah, I liked this game lots, but that bloody mask almost ruined it for me!</p>
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		<title>By: zaratustra</title>
		<link>http://www.freeindiegam.es/2014/01/into-the-underdusk-almightyzentaco/#comment-146092</link>
		<dc:creator><![CDATA[zaratustra]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 15:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10609#comment-146092</guid>
		<description><![CDATA[Chase sequences are not the time to stop adding checkpoints.]]></description>
		<content:encoded><![CDATA[<p>Chase sequences are not the time to stop adding checkpoints.</p>
]]></content:encoded>
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		<title>By: SEEP</title>
		<link>http://www.freeindiegam.es/2014/01/into-the-underdusk-almightyzentaco/#comment-146064</link>
		<dc:creator><![CDATA[SEEP]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 11:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10609#comment-146064</guid>
		<description><![CDATA[Hi, do you know our games?
We did a lots game ispirated old school of beat em up!
You can see here: http://seeproduction.blogspot.ie/]]></description>
		<content:encoded><![CDATA[<p>Hi, do you know our games?<br />
We did a lots game ispirated old school of beat em up!<br />
You can see here: <a href="http://seeproduction.blogspot.ie/" rel="nofollow">http://seeproduction.blogspot.ie/</a></p>
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