
a point and click adventure game set in the future when gamification has become a ubiquitous cultural institution. – [Author's description]
Have Fun (Marek Kapolka)
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a point and click adventure game set in the future when gamification has become a ubiquitous cultural institution. – [Author's description]
Clearly I don’t want to live in that future. Couldn’t stand playing more than 5 minutes.
I too can’t bear to play this for long… but I can tell it’s great in at least as many respects as it is terrible.
Same here. Only got four or five days in before I just couldn’t take the pressure.
The trick is to never use the phone, ignore points in all things and type words into the text parser response box to get out-of-sequence conversations. Theres gotta be a secret ending lurking in that text parser somewhere!
From the source I don’t think there’s an explicit ending.
Dev says it was a college project, so it’s likely the dev lowered the scope due to time constraints. Still, I liked the constant presence of corporate gamification systems all competing to monopolize your time and the impact that has on your play style and the characters enough to post.
i find it ironically hilarious that the best way to get fun is the agonize over which deodorant to pick all day long. you can get over 50,000 fun easily.