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	<title>Comments on: Fugitive (John Thyer)</title>
	<atom:link href="http://www.freeindiegam.es/2014/01/fugitive-john-thyer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeindiegam.es/2014/01/fugitive-john-thyer/</link>
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	<lastBuildDate>Thu, 10 Apr 2014 19:46:31 +0000</lastBuildDate>
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		<title>By: Noyb</title>
		<link>http://www.freeindiegam.es/2014/01/fugitive-john-thyer/#comment-150477</link>
		<dc:creator><![CDATA[Noyb]]></dc:creator>
		<pubDate>Wed, 29 Jan 2014 03:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10675#comment-150477</guid>
		<description><![CDATA[Finished! I liked the quiet mood of the ending. :smile: 

I ragequit before discovering there&#039;s an invisible checkpoint halfway through the penultimate boss&#039; pattern, so it wasn&#039;t as bad as I thought it would be. But there&#039;s still no need for unskippable 15 second cutscenes before each attempt! :razz:]]></description>
		<content:encoded><![CDATA[<p>Finished! I liked the quiet mood of the ending. <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":smile:" class="wp-smiley" />  </p>
<p>I ragequit before discovering there&#8217;s an invisible checkpoint halfway through the penultimate boss&#8217; pattern, so it wasn&#8217;t as bad as I thought it would be. But there&#8217;s still no need for unskippable 15 second cutscenes before each attempt! <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_razz.gif" alt=":razz:" class="wp-smiley" /> </p>
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		<title>By: John T.</title>
		<link>http://www.freeindiegam.es/2014/01/fugitive-john-thyer/#comment-150216</link>
		<dc:creator><![CDATA[John T.]]></dc:creator>
		<pubDate>Tue, 28 Jan 2014 01:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10675#comment-150216</guid>
		<description><![CDATA[Incredibly happy to have my game show up on my favorite video game site, especially out-of-nowhere months after the fact. I&#039;m still putting together my ludography website, but until then you can find the rest of my work on my &lt;a href=&quot;http://www.onegameamonth.com/Crono_Maniac&quot; rel=&quot;nofollow&quot;&gt;OneGame&lt;/a&gt; page.]]></description>
		<content:encoded><![CDATA[<p>Incredibly happy to have my game show up on my favorite video game site, especially out-of-nowhere months after the fact. I&#8217;m still putting together my ludography website, but until then you can find the rest of my work on my <a href="http://www.onegameamonth.com/Crono_Maniac" rel="nofollow">OneGame</a> page.</p>
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		<title>By: John T.</title>
		<link>http://www.freeindiegam.es/2014/01/fugitive-john-thyer/#comment-150215</link>
		<dc:creator><![CDATA[John T.]]></dc:creator>
		<pubDate>Tue, 28 Jan 2014 01:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10675#comment-150215</guid>
		<description><![CDATA[Ouch, that&#039;s harsh! 

[spoiler]If you reflect the missile once then the fugitive dies instead, then there&#039;s a short sequence where you walk back to the surface. (The game also ends if you die on the way back, but that&#039;s difficult to pull off on accident.)

I did a &lt;a href=&quot;http://www.youtube.com/watch?v=yMpuC1RFkvU&quot; rel=&quot;nofollow&quot;&gt;longplay&lt;/a&gt; of it on my YouTube channel if you&#039;d like to watch it there.[/spoiler]

Hope you enjoyed it  :grin: !]]></description>
		<content:encoded><![CDATA[<p>Ouch, that&#8217;s harsh! </p>
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If you reflect the missile once then the fugitive dies instead, then there&#8217;s a short sequence where you walk back to the surface. (The game also ends if you die on the way back, but that&#8217;s difficult to pull off on accident.)</p>
<p>I did a <a href="http://www.youtube.com/watch?v=yMpuC1RFkvU" rel="nofollow">longplay</a> of it on my YouTube channel if you&#8217;d like to watch it there.
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<p>Hope you enjoyed it  <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_biggrin.gif" alt=":grin:" class="wp-smiley" />  !</p>
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		<title>By: Noyb</title>
		<link>http://www.freeindiegam.es/2014/01/fugitive-john-thyer/#comment-150210</link>
		<dc:creator><![CDATA[Noyb]]></dc:creator>
		<pubDate>Tue, 28 Jan 2014 00:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10675#comment-150210</guid>
		<description><![CDATA[It&#039;s spoiler but in square brackets like BBCode, not the angled HTML ones. (I edited your original comment to preserve spoiler intentions.)]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s spoiler but in square brackets like BBCode, not the angled HTML ones. (I edited your original comment to preserve spoiler intentions.)</p>
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		<title>By: Burnside</title>
		<link>http://www.freeindiegam.es/2014/01/fugitive-john-thyer/#comment-150208</link>
		<dc:creator><![CDATA[Burnside]]></dc:creator>
		<pubDate>Tue, 28 Jan 2014 00:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10675#comment-150208</guid>
		<description><![CDATA[OK, what is the spoiler tag? I tried &quot;spoiler&quot;, to no avail.]]></description>
		<content:encoded><![CDATA[<p>OK, what is the spoiler tag? I tried &#8220;spoiler&#8221;, to no avail.</p>
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		<title>By: Burnside</title>
		<link>http://www.freeindiegam.es/2014/01/fugitive-john-thyer/#comment-150207</link>
		<dc:creator><![CDATA[Burnside]]></dc:creator>
		<pubDate>Tue, 28 Jan 2014 00:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10675#comment-150207</guid>
		<description><![CDATA[I got to the end. I (I hope this is spoilered) [spoiler]got to what I guess I&#039;d call the final showdown with the fugitive. I missed the first missile reflection, though, and when I died I got the credits. Could I have beaten him, or does he block infinitely until I die or my suit loses the ability to reflect?[/spoiler]]]></description>
		<content:encoded><![CDATA[<p>I got to the end. I (I hope this is spoilered) </p>
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got to what I guess I&#8217;d call the final showdown with the fugitive. I missed the first missile reflection, though, and when I died I got the credits. Could I have beaten him, or does he block infinitely until I die or my suit loses the ability to reflect?
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		<title>By: Noyb</title>
		<link>http://www.freeindiegam.es/2014/01/fugitive-john-thyer/#comment-150178</link>
		<dc:creator><![CDATA[Noyb]]></dc:creator>
		<pubDate>Mon, 27 Jan 2014 19:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10675#comment-150178</guid>
		<description><![CDATA[Ooh, I really like the inverse player ability curve here. Some very nice pacing.

Getting a bit frustrated at the boss which
[spoiler]forms itself from blocks after you get your laser taken away. Any way to skip the initial slow-moving platform cutscene? I&#039;ve made it to where I&#039;ve destroyed the first layer of blocks, the rest shoot out, and then come back while it fires lasers, but it takes a number of lives to learn the pattern and a lot of time to get to where I died.[/spoiler]]]></description>
		<content:encoded><![CDATA[<p>Ooh, I really like the inverse player ability curve here. Some very nice pacing.</p>
<p>Getting a bit frustrated at the boss which</p>
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forms itself from blocks after you get your laser taken away. Any way to skip the initial slow-moving platform cutscene? I&#8217;ve made it to where I&#8217;ve destroyed the first layer of blocks, the rest shoot out, and then come back while it fires lasers, but it takes a number of lives to learn the pattern and a lot of time to get to where I died.
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