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	<title>Comments on: Best of 2013: Interactive Fiction</title>
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		<title>By: Branch</title>
		<link>http://www.freeindiegam.es/2013/12/best-of-2013-interactive-fiction/#comment-140350</link>
		<dc:creator><![CDATA[Branch]]></dc:creator>
		<pubDate>Wed, 25 Dec 2013 19:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10405#comment-140350</guid>
		<description><![CDATA[Save the Date starts out as funny, then it gets funny &amp; meta, then it goes meta &amp; philosophical. There were lines of dialogue at the end that made me just sit still and &lt;i&gt;think about stuff&lt;/i&gt; for a while. I don&#039;t know what &quot;really&quot; happens at the end of the story, because I took her advice and ended it how I chose to. It&#039;s like I saved her fictional life and now she&#039;s chilling out on my computer along with White Face from Imscared, or whatever. Folks should play this.

I haven&#039;t messed with 18 Cadence as much as I&#039;ve wanted to, but it&#039;s giving me major Cloud Atlas vibes. Humanity transcending barriers across time and whatnot. And I wanna cobble together a silly story using snippets from different objects and time periods. I had one going where the couple from the first story (1910s?) gave birth to a baby that never aged past year 1, and they decided to just ignore it (i.e. leave it in the snow during winter, leave fireplace pokers and knives in its crib). I think that immortal baby needs to hide under the floorboards and terrify the new occupants of the house over the next few decades. For revenge purposes, or whatever. The best part about evil babies is that you never need to give them a proper motivation. They&#039;re just babies. :evil:]]></description>
		<content:encoded><![CDATA[<p>Save the Date starts out as funny, then it gets funny &amp; meta, then it goes meta &amp; philosophical. There were lines of dialogue at the end that made me just sit still and <i>think about stuff</i> for a while. I don&#8217;t know what &#8220;really&#8221; happens at the end of the story, because I took her advice and ended it how I chose to. It&#8217;s like I saved her fictional life and now she&#8217;s chilling out on my computer along with White Face from Imscared, or whatever. Folks should play this.</p>
<p>I haven&#8217;t messed with 18 Cadence as much as I&#8217;ve wanted to, but it&#8217;s giving me major Cloud Atlas vibes. Humanity transcending barriers across time and whatnot. And I wanna cobble together a silly story using snippets from different objects and time periods. I had one going where the couple from the first story (1910s?) gave birth to a baby that never aged past year 1, and they decided to just ignore it (i.e. leave it in the snow during winter, leave fireplace pokers and knives in its crib). I think that immortal baby needs to hide under the floorboards and terrify the new occupants of the house over the next few decades. For revenge purposes, or whatever. The best part about evil babies is that you never need to give them a proper motivation. They&#8217;re just babies. <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_evil.gif" alt=":evil:" class="wp-smiley" /> </p>
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		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2013/12/best-of-2013-interactive-fiction/#comment-140328</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Wed, 25 Dec 2013 17:12:40 +0000</pubDate>
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		<description><![CDATA[twine is a separate list in case anyone was wondering]]></description>
		<content:encoded><![CDATA[<p>twine is a separate list in case anyone was wondering</p>
]]></content:encoded>
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