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	<title>Comments on: The Entertainment (Cardboard Computer)</title>
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	<link>http://www.freeindiegam.es/2013/11/the-entertainment-cardboard-computer/</link>
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		<title>By: strought</title>
		<link>http://www.freeindiegam.es/2013/11/the-entertainment-cardboard-computer/#comment-138417</link>
		<dc:creator><![CDATA[strought]]></dc:creator>
		<pubDate>Mon, 16 Dec 2013 18:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10114#comment-138417</guid>
		<description><![CDATA[you guys gone to the black and white version of the game after you played it? takes you to a book shop selling the lem dollittle book of the play? and that they will have had that book printed up specially? published 2013..... and theres no mention of a real lem doolittle anywhere on the net except in association with the game?! i ordered the book...its all mind blowing this :)]]></description>
		<content:encoded><![CDATA[<p>you guys gone to the black and white version of the game after you played it? takes you to a book shop selling the lem dollittle book of the play? and that they will have had that book printed up specially? published 2013&#8230;.. and theres no mention of a real lem doolittle anywhere on the net except in association with the game?! i ordered the book&#8230;its all mind blowing this <img src="http://www.freeindiegam.es/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /> </p>
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		<title>By: David Russell Gutsche</title>
		<link>http://www.freeindiegam.es/2013/11/the-entertainment-cardboard-computer/#comment-132132</link>
		<dc:creator><![CDATA[David Russell Gutsche]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 07:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10114#comment-132132</guid>
		<description><![CDATA[No kidding! My heart&#039;s actually racing, especially since the ending was in such contrast to the rest of the otherwise relaxed dialogue. Buh.

I loved it.]]></description>
		<content:encoded><![CDATA[<p>No kidding! My heart&#8217;s actually racing, especially since the ending was in such contrast to the rest of the otherwise relaxed dialogue. Buh.</p>
<p>I loved it.</p>
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		<title>By: bob</title>
		<link>http://www.freeindiegam.es/2013/11/the-entertainment-cardboard-computer/#comment-132064</link>
		<dc:creator><![CDATA[bob]]></dc:creator>
		<pubDate>Sun, 24 Nov 2013 21:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10114#comment-132064</guid>
		<description><![CDATA[That was... strangely intense at the end.]]></description>
		<content:encoded><![CDATA[<p>That was&#8230; strangely intense at the end.</p>
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		<title>By: Dignan</title>
		<link>http://www.freeindiegam.es/2013/11/the-entertainment-cardboard-computer/#comment-132033</link>
		<dc:creator><![CDATA[Dignan]]></dc:creator>
		<pubDate>Sun, 24 Nov 2013 17:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10114#comment-132033</guid>
		<description><![CDATA[It&#039;s a play by Lula Chamberlain, who might or might not have created the world in Kentucky Route Zero. We know that a lot of her concepts ended up in the game at least, because actual objects from KRZ were showcased in the museum in Limits &amp; Demonstrations and credited her as the artist.

The Entertainment, then, could be viewed as another piece of meta dialogue surrounding the game. It shares that wonderfully mysterious and elusive aesthetic. You either like it or you don&#039;t, I guess. Personally I love how these small interludes expand upon the world, the characters and the many layers of meaning embedded in KRZ.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s a play by Lula Chamberlain, who might or might not have created the world in Kentucky Route Zero. We know that a lot of her concepts ended up in the game at least, because actual objects from KRZ were showcased in the museum in Limits &amp; Demonstrations and credited her as the artist.</p>
<p>The Entertainment, then, could be viewed as another piece of meta dialogue surrounding the game. It shares that wonderfully mysterious and elusive aesthetic. You either like it or you don&#8217;t, I guess. Personally I love how these small interludes expand upon the world, the characters and the many layers of meaning embedded in KRZ.</p>
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		<title>By: Charles de Goal</title>
		<link>http://www.freeindiegam.es/2013/11/the-entertainment-cardboard-computer/#comment-131792</link>
		<dc:creator><![CDATA[Charles de Goal]]></dc:creator>
		<pubDate>Sat, 23 Nov 2013 19:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10114#comment-131792</guid>
		<description><![CDATA[Hmm... is this end just this endless...?]]></description>
		<content:encoded><![CDATA[<p>Hmm&#8230; is this end just this endless&#8230;?</p>
]]></content:encoded>
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		<title>By: musurca</title>
		<link>http://www.freeindiegam.es/2013/11/the-entertainment-cardboard-computer/#comment-131675</link>
		<dc:creator><![CDATA[musurca]]></dc:creator>
		<pubDate>Sat, 23 Nov 2013 10:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=10114#comment-131675</guid>
		<description><![CDATA[Beyond being a hilariously accurate parody of the Southern Gothic theater, I&#039;m not sure I totally understand the idea behind this one.

Obviously there are some shared characters and concepts (the set designer, Hard Times whisky) with Kentucky Route Zero -- does anyone understand the connection there? Or is this a stealth prologue for act III?]]></description>
		<content:encoded><![CDATA[<p>Beyond being a hilariously accurate parody of the Southern Gothic theater, I&#8217;m not sure I totally understand the idea behind this one.</p>
<p>Obviously there are some shared characters and concepts (the set designer, Hard Times whisky) with Kentucky Route Zero &#8212; does anyone understand the connection there? Or is this a stealth prologue for act III?</p>
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