It is a platformer that plays with extreme momentum, along with other usual platformer gimmicks. – [Author's description]
This game murdered me for about an hour. It’s a shame it just… closes, though.
Generally solid and smooth, the last screen had me for a solid 15 minutes at least, the only thing I didn’t really like was being unable to see the timing of moving objects that were off-screen below a certain jump.
Also, you can squeeze through the trampolines if you come at them at the right angle, which is a little game-breaking.
Thanks for posting my game, it really means a lot. Also sorry for the lack of conclusion. The game’s still not totally done and I don’t know how to properly end it yet.
Ah! No worries then, it was very enjoyable.
Yeah, I noticed it was unfinished (and for people having trouble, there are buttons in the forum post outlining how to skip levels), but I enjoyed it so much I just had to post it.
It’s nice! a bit hard though.
Cool game, I’ve enjoyed my time with it, but I have complaints/feedback.
The control of wall jump feels kinda too tricky for me when you have to jump and immediately press left or right, because of… well, it really does not feel natural or intuitive, at least for me.
Some challenges feel like it’s too much. If you’re not going for frustration or anything like that, you might want to evaluate the difficulty curve a little bit more.
Nice animations and music, and some cool level design.
Keep up the good job.
Yeah, a lot of people don’t like the jumper style walljump. What you’re supposed to do is press space while your still holding the right arrow key (on a wall to your right) and then once you’re in the air, switch arrow keys. It sounds horribly confusing, but once you get it it’s easy. In the future I’ll add a wallstick though.
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