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	<title>Comments on: It Dies In The Light (Christopher Wells)</title>
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	<link>http://www.freeindiegam.es/2013/10/it-dies-in-the-light-christopher-wells/</link>
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		<title>By: Christopher Wells</title>
		<link>http://www.freeindiegam.es/2013/10/it-dies-in-the-light-christopher-wells/#comment-118415</link>
		<dc:creator><![CDATA[Christopher Wells]]></dc:creator>
		<pubDate>Wed, 16 Oct 2013 19:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9645#comment-118415</guid>
		<description><![CDATA[The purple does animate when it spreads, but it might be a little bit too fast to see on the first few levels.

Glad you liked it!]]></description>
		<content:encoded><![CDATA[<p>The purple does animate when it spreads, but it might be a little bit too fast to see on the first few levels.</p>
<p>Glad you liked it!</p>
]]></content:encoded>
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	<item>
		<title>By: Porpentine</title>
		<link>http://www.freeindiegam.es/2013/10/it-dies-in-the-light-christopher-wells/#comment-117001</link>
		<dc:creator><![CDATA[Porpentine]]></dc:creator>
		<pubDate>Fri, 11 Oct 2013 16:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9645#comment-117001</guid>
		<description><![CDATA[i understood it as deadly floor-ooze immediately...perhaps my background in deadly floor-ooze helped with this understanding]]></description>
		<content:encoded><![CDATA[<p>i understood it as deadly floor-ooze immediately&#8230;perhaps my background in deadly floor-ooze helped with this understanding</p>
]]></content:encoded>
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		<title>By: Loco</title>
		<link>http://www.freeindiegam.es/2013/10/it-dies-in-the-light-christopher-wells/#comment-116651</link>
		<dc:creator><![CDATA[Loco]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 14:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9645#comment-116651</guid>
		<description><![CDATA[Same here. Might have ragequit if I hadnt read your comment. A simple explanation in the text would suffice too.]]></description>
		<content:encoded><![CDATA[<p>Same here. Might have ragequit if I hadnt read your comment. A simple explanation in the text would suffice too.</p>
]]></content:encoded>
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		<title>By: nobody</title>
		<link>http://www.freeindiegam.es/2013/10/it-dies-in-the-light-christopher-wells/#comment-116629</link>
		<dc:creator><![CDATA[nobody]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 13:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.freeindiegam.es/?p=9645#comment-116629</guid>
		<description><![CDATA[So clever! The last level was particularly tricky, lots of false leads.

(It took me a bit to realize that the purple was a spreading ooze- or smoke-like danger and not merely the dangerous absence-of-light. I wonder if a simple animation on the purple tiles might ease that.)]]></description>
		<content:encoded><![CDATA[<p>So clever! The last level was particularly tricky, lots of false leads.</p>
<p>(It took me a bit to realize that the purple was a spreading ooze- or smoke-like danger and not merely the dangerous absence-of-light. I wonder if a simple animation on the purple tiles might ease that.)</p>
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