I demade my own game in Puzzlescript now… – [Author's Tweet]
This grid-based version makes so much sense, maybe even more than the real version… golly wow.
Yeah, I find this so much easier to wrap my head around.
Oh, man, this is so good, especially the last level, with all those dynamic possible interactions. (I wonder if there might be a second unintended solution there that lets you make use of temporary mid-screenheight platforms?)
I think it would serve @tylerglaiel’s interests to release the source of this demake and open it up to community levels (actually I just want to play the levels that are currently only available in the imagination of the anonymous commenter above).
I stand corrected: the above feature is already available? What the heck is puzzlescript.net?
Here, anonymous dude, I made the level I think you were thinking of.
Neat! Though maybe the simplest solution in what you put together was an unintended one? (You can skip the box and the three upper-right orbs completely: pick up the first orb, jump over the box and walk two more steps to the right, drop the orb, fall down, pick up the bottom orb, and walk to the exit)
And, hey! I’m pseudonymous!
Ha ha, good job! Yeah, that pit should have been 2 dots deep, not one. I guess this is how it feels to have playtesters.
Cool. That fixes it! (The three orbs on the upper-right are still unnecessary, but they’re just there for signposting?)
I’ve been impressed and surprised by a lot of the puzzle-script games aesthetically. I played the original, but this works really well.
This was both a great standalone game, and a great marketing technique! So endearing to demake your own game in this manner; much better than a trailer. Now I know exactly the sort of puzzle-platforming to expect from closure, a game that I might not otherwise have paid much attention to.
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